# Rudder SDK for Unity LiveOps SDK for Unity: device auth, player profile, remote config, stores, inventory, leaderboards, battle pass, quests, storage, scenarios and realtime. The package wraps `Rudder.Core.dll` (the .NET SDK) with Unity adapters: `UnityWebRequest` transport, `PlayerPrefs` token storage, websocket realtime. ## Installation The package is published to the Rudder scoped registry. Add the registry to your project's `Packages/manifest.json`: ```json { "scopedRegistries": [ { "name": "Rudder", "url": "https://hub.rudder.build/api/packages/rudder/npm/", "scopes": ["rudder"] } ], "dependencies": { "rudder.sdk": "0.2.0", "com.unity.nuget.newtonsoft-json": "3.2.2" } } ``` `com.unity.nuget.newtonsoft-json` is required — `Rudder.Core` serializes with Newtonsoft.Json and the package does not bundle the DLL. ## Quickstart Create a configuration asset via `Assets > Create > Rudder > Configuration`, set `ProjectKey`, `BaseUrl` and `RealtimeUrl`, then initialize once at startup: ```csharp using RudderSdk.Unity; Rudder.Initialize(configuration); // or add the Rudder component to a scene var client = await Rudder.Ready; // faults if initialization failed var session = await client.Auth.LoginWithDeviceAsync("global", "en", nickname: "Player"); var configs = await client.RemoteConfig.LoadAsync(); var stores = await client.Stores.ListAsync(); ``` All features hang off the client: `Auth`, `Player`, `BattlePass`, `Quests`, `Stores`, `Inventory`, `Leaderboards`, `RemoteConfig`, `Scenario`, `Storage`, `Ugc`, `Realtime`. ```csharp client.Scenario.OnStoreOffer += session => { /* show offer UI */ }; await client.Scenario.TriggerAsync("player_login"); var purchase = await client.Stores.PurchaseAsync("cozy-camp-shop", "moonberry-boost"); var leaderboard = client.Leaderboards.FindBySlug("cozy-collector-score"); await leaderboard.SubmitAsync(score); var top = await leaderboard.ListAsync(10); ``` ## Lifecycle - `Rudder.State` — `NotInitialized` / `Initializing` / `Ready` / `Failed`. - `Rudder.LastError` — the initialization error when `State` is `Failed`. - `Rudder.Client` — the initialized `RudderClient`; throws until `Ready`. - `Rudder.Ready` — task that completes with the client or the initialization error; `Rudder.Initialized` is the event-flavored sugar over it. - HTTP timeout defaults to 10 seconds, configurable per `RudderConfiguration.TimeoutSeconds`. Errors surface as `RudderApiException` subclasses from `RudderSdk.Core`: `RudderAuthException` (401, session over), `RudderNotFoundException` (404), `RudderRateLimitException` (429) and `RudderNetworkException` (no response).