using RudderSdk.Core.Abstractions; namespace RudderSdk.Unity { internal class UnityTokenStoreAdapter : ITokenStore { private readonly IUnityKeyValueStore _store; public UnityTokenStoreAdapter(IUnityKeyValueStore store) => _store = store; public string GetAccessToken() => _store.GetString("liveops_access_token"); public string GetRefreshToken() => _store.GetString("liveops_refresh_token"); public void SaveTokens(string accessToken, string refreshToken) { _store.SetString("liveops_access_token", accessToken); _store.SetString("liveops_refresh_token", refreshToken); _store.Save(); } public void Clear() { _store.DeleteKey("liveops_access_token"); _store.DeleteKey("liveops_refresh_token"); _store.Save(); } } }