using System.Text; using UnityEngine; using UnityEngine.UIElements; namespace LiveOpsExamples { public class HudPanel : MonoBehaviour { private const string TimerLowClass = "timer-low"; [SerializeField] private PanelRenderer panelRenderer; [SerializeField] private CozyCollectorController controller; [SerializeField] private GameWorld world; private Label _scoreLabel; private Label _bestLabel; private Label _timeLeftLabel; private VisualElement _timerFill; private Label _walletLabel; private Button _shopButton; private Button _backpackButton; private void OnEnable() { panelRenderer.RegisterUIReloadCallback(OnUIReload); world.StateChanged += Refresh; world.RoundFinished += HandleRoundFinished; controller.WalletsChanged += RefreshWallet; } private void OnDisable() { panelRenderer.UnregisterUIReloadCallback(OnUIReload); world.StateChanged -= Refresh; world.RoundFinished -= HandleRoundFinished; controller.WalletsChanged -= RefreshWallet; } private void OnUIReload(PanelRenderer renderer, VisualElement root) { _scoreLabel = root.Q