using UnityEngine.UIElements; namespace LiveOpsExamples { public class ToastView { private const string ToneInfoClass = "tone-info"; private const string ToneSuccessClass = "tone-success"; private const string ToneErrorClass = "tone-error"; private readonly Label _titleLabel; private readonly Label _messageLabel; public ToastView(VisualElement root) { Root = root; _titleLabel = root.Q