using RudderSdk.Core.Abstractions; using UnityEngine; namespace RudderSdk.Unity { public sealed class UnityDebugLoggerSink : IUnityLoggerSink { public void Log(RudderLogLevel level, string message) { switch (level) { case RudderLogLevel.Warning: Debug.LogWarning("[Rudder] " + message); break; case RudderLogLevel.Error: Debug.LogError("[Rudder] " + message); break; default: Debug.Log("[Rudder] " + message); break; } } } }