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rudder-unity-sdk/Assets/LiveOpsExamples/Scripts/CozyCollectorConsts.cs
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edmand46 b8e226722d
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examples: global quests usage in CozyCollector (list/claim/reportProgress), quests capability
2026-08-25 16:25:36 +03:00

64 lines
2.8 KiB
C#

using UnityEngine;
namespace LiveOpsExamples
{
/// <summary>
/// Shared constants for the Cozy Collector demo: remote config keys with their
/// defaults, LiveOps slugs, and the inspector capability palette.
/// Mirrors liveops-phaser-demo/src/config.ts.
/// </summary>
public static class CozyCollectorConsts
{
// Remote config keys (mirror DemoRemoteConfig in the Phaser demo).
public const string ConfigRoundSeconds = "demo_round_seconds";
public const string ConfigPlayerSpeed = "demo_player_speed";
public const string ConfigSpawnIntervalMs = "demo_spawn_interval_ms";
public const string ConfigCollectibleScore = "demo_collectible_score";
public const float DefaultRoundSeconds = 150f;
public const float DefaultPlayerSpeed = 260f;
public const float DefaultSpawnIntervalMs = 900f;
public const float DefaultCollectibleScore = 10f;
public const string LeaderboardSlug = "cozy-collector-score";
public const string StoreSlug = "cozy-camp-shop";
public const string OfferId = "moonberry-boost";
public const string QuestMetricCollectibles = "cozy_collectibles";
public const string StorageType = "cozy_fantasy_save";
public const string StorageId = "main";
public const string NicknamePrefsKey = "rudder_demo_nickname";
public const string Region = "global";
public const string Language = "en";
// Inspector capability tags (same tags as the Phaser demo).
public const string CapabilityAuth = "auth";
public const string CapabilityConfig = "config";
public const string CapabilityScenario = "scenario";
public const string CapabilityStore = "store";
public const string CapabilityLeaderboard = "leaderboard";
public const string CapabilityStorage = "storage";
public const string CapabilityInventory = "inventory";
public const string CapabilityWallet = "wallet";
public const string CapabilityQuests = "quests";
public const string CapabilitySystem = "system";
/// <summary>Color used by the event inspector to tag a capability line.</summary>
public static Color CapabilityColor(string capability)
{
switch (capability)
{
case CapabilityAuth: return new Color(0.55f, 0.76f, 1.00f);
case CapabilityConfig: return new Color(0.61f, 0.90f, 0.69f);
case CapabilityScenario: return new Color(0.85f, 0.68f, 1.00f);
case CapabilityStore: return new Color(1.00f, 0.82f, 0.51f);
case CapabilityLeaderboard: return new Color(1.00f, 0.72f, 0.58f);
case CapabilityStorage: return new Color(0.56f, 0.87f, 0.87f);
case CapabilityInventory: return new Color(0.78f, 0.86f, 0.55f);
case CapabilityWallet: return new Color(1.00f, 0.88f, 0.63f);
case CapabilityQuests: return new Color(0.71f, 0.80f, 1.00f);
default: return new Color(0.75f, 0.75f, 0.75f);
}
}
}
}