33 lines
942 B
C#
33 lines
942 B
C#
using UnityEngine.UIElements;
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namespace LiveOpsExamples
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{
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public class ToastView
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{
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private const string ToneInfoClass = "tone-info";
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private const string ToneSuccessClass = "tone-success";
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private const string ToneErrorClass = "tone-error";
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private readonly Label _titleLabel;
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private readonly Label _messageLabel;
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public ToastView(VisualElement root)
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{
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Root = root;
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_titleLabel = root.Q<Label>("toast-title");
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_messageLabel = root.Q<Label>("toast-message");
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}
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public VisualElement Root { get; }
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public void Set(string title, string message, CozyToastTone tone)
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{
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_titleLabel.text = title;
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_messageLabel.text = message;
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Root.EnableInClassList(ToneInfoClass, tone == CozyToastTone.Info);
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Root.EnableInClassList(ToneSuccessClass, tone == CozyToastTone.Success);
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Root.EnableInClassList(ToneErrorClass, tone == CozyToastTone.Error);
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}
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}
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}
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