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rudder-csharp-sdk/Services/BattlePassService.cs
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using System;
using System.Threading;
using System.Threading.Tasks;
using RudderSdk.Core.Models.BattlePass;
namespace RudderSdk.Core;
/// <summary>
/// Battle pass progress and rewards. Battle pass state is tied to a scenario
/// battle pass node, so every call carries the scenario/node ids (and a run id
/// for the mutating calls) — <see cref="BattlePassSession"/> supplies them
/// during scenario runs.
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/// </summary>
public sealed class BattlePassService
{
/// <summary>Free reward track, see <see cref="ClaimRewardAsync(ClaimBattlePassRewardRequest, CancellationToken)"/>.</summary>
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public const string TrackFree = "free";
/// <summary>Premium reward track, see <see cref="ClaimRewardAsync(ClaimBattlePassRewardRequest, CancellationToken)"/>.</summary>
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public const string TrackPremium = "premium";
private readonly RudderClient _client;
internal BattlePassService(RudderClient client) => _client = client;
/// <summary>Reads current progress: xp, level, premium ownership, claimed tiers.</summary>
public Task<GetBattlePassProgressResponse> GetProgressAsync(string scenarioId, string nodeId, CancellationToken cancellationToken = default)
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=> _client.SendAsync<GetBattlePassProgressRequest, GetBattlePassProgressResponse>(
"POST",
"/sdk/v1/battlepass/progress",
new GetBattlePassProgressRequest { ScenarioId = scenarioId, NodeId = nodeId },
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cancellationToken);
/// <summary>Credits xp and returns the new xp/level and level-up flags.</summary>
public Task<AddBattlePassXpResponse> AddXpAsync(AddBattlePassXpRequest request, CancellationToken cancellationToken = default)
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=> _client.SendAsync<AddBattlePassXpRequest, AddBattlePassXpResponse>(
"POST",
"/sdk/v1/battlepass/xp",
request,
cancellationToken);
/// <summary>
/// Claims a tier reward at a reached level (idempotent server-side).
/// <see cref="ClaimBattlePassRewardRequest.Track"/> is <see cref="TrackFree"/> or <see cref="TrackPremium"/>.
/// </summary>
public Task<ClaimBattlePassRewardResponse> ClaimRewardAsync(ClaimBattlePassRewardRequest request, CancellationToken cancellationToken = default)
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=> _client.SendAsync<ClaimBattlePassRewardRequest, ClaimBattlePassRewardResponse>(
"POST",
"/sdk/v1/battlepass/claim",
request,
cancellationToken);
/// <summary>
/// Purchases the premium track (charges the wallet). When
/// <see cref="PurchaseBattlePassPremiumRequest.IdempotencyKey"/> is null, a random one is generated.
/// </summary>
public Task<PurchaseBattlePassPremiumResponse> PurchasePremiumAsync(PurchaseBattlePassPremiumRequest request, CancellationToken cancellationToken = default)
{
request.IdempotencyKey ??= Guid.NewGuid().ToString();
return _client.SendAsync<PurchaseBattlePassPremiumRequest, PurchaseBattlePassPremiumResponse>(
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"POST",
"/sdk/v1/battlepass/premium",
request,
cancellationToken);
}
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}