0.3.0: UGC removed, battlepass context-carrying API, scenario behavior aligned with web SDK, CI publish
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This commit is contained in:
edmand46
2026-08-19 17:48:58 +03:00
parent 9d8fb29a7c
commit 2a8d5d4f2f
22 changed files with 234 additions and 388 deletions
+47
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@@ -0,0 +1,47 @@
name: CI
on:
push:
branches: [main, master]
tags: ['v*']
pull_request:
jobs:
check:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Set up .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: '9.0.x'
- name: Build
run: dotnet build Rudder.Core.csproj -c Release
- name: Test
run: dotnet test tests/Rudder.Core.Tests/Rudder.Core.Tests.csproj -c Release
publish:
if: startsWith(github.ref, 'refs/tags/v')
needs: check
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Set up .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: '9.0.x'
- name: Pack
run: dotnet pack Rudder.Core.csproj -c Release -o artifacts
- name: Add Gitea NuGet source
run: dotnet nuget add source --name gitea --username ${{ github.actor }} --password ${{ secrets.GITEA_TOKEN }} --store-password-in-clear-text https://hub.rudder.build/api/packages/rudder/nuget/index.json
- name: Publish
run: dotnet nuget push artifacts/*.nupkg --source gitea
-14
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@@ -1,14 +0,0 @@
using System.Threading;
using System.Threading.Tasks;
namespace RudderSdk.Core.Abstractions;
/// <summary>
/// Uploads raw bytes to pre-signed UGC URLs. Optional; required only by
/// <see cref="UgcService.UploadAsync"/>.
/// </summary>
public interface IUploadTransport
{
/// <summary>PUTs the payload to the pre-signed URL with the given content type.</summary>
Task PutAsync(string url, byte[] data, string contentType, CancellationToken cancellationToken = default);
}
+35
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@@ -1,5 +1,40 @@
# Changelog
## 0.3.0
### Removed
- UGC surface: `UgcService` (`client.Ugc`), the generated
`RudderSdk.Core.Models.Ugc` DTOs, `IUploadTransport` and
`RudderClientOptions.UploadTransport`. The server no longer exposes the UGC
endpoints.
### Changed (breaking)
- `BattlePassService` simple overloads sent empty scenario/node ids and always
failed server-side. Battle pass state is tied to a scenario battle pass
node, so the public API now mirrors the web SDK: `GetProgressAsync(scenarioId,
nodeId)` and the request-DTO overloads `AddXpAsync`, `ClaimRewardAsync`,
`PurchasePremiumAsync` (carrying `ScenarioId`/`NodeId`/`RunId`) are public;
the internal request overloads are gone.
- `BattlePassSession` now exposes the bound battle pass operations
(`GetProgressAsync`, `AddXpAsync(source, amount)`, `ClaimRewardAsync(level,
track)`, `PurchasePremiumAsync()` — crosses `onPremiumPurchase` on success),
mirroring the web SDK session.
- `BattlePassLevelSession.CompleteAsync`/`Complete` renamed to
`ClaimAsync`/`Claim`; new `Level` property reads the `levelNumber` node data
key.
- Unsupported scenario node types now fail the run (`OnScenarioFailed`)
instead of stalling silently.
- Scenario counter updates no longer read a continuation plan from the
response (the server stopped returning one); when the server reports the
objective completed, the node crosses `onComplete`.
### Fixed
- A failed scenario counter update no longer fails the run; the error is
logged and the node stays active.
## 0.2.0
### Added
+1 -2
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@@ -2,7 +2,7 @@
.NET client SDK for the Rudder LiveOps platform: authentication, player
profile, stores, battle pass, quests, leaderboards, inventory, remote config,
scenarios, storage, UGC and realtime.
scenarios, storage and realtime.
- Target framework: `netstandard2.1` (works in Unity, .NET, Xamarin).
- JSON: Newtonsoft.Json.
@@ -60,7 +60,6 @@ stack.
| `RemoteConfig` | `RemoteConfigService` | `LoadAsync`, `Get<T>`, `GetAsync<T>` |
| `Scenario` | `ScenarioService` | `TriggerAsync`, `RestoreAsync`, `On*` effect events |
| `Storage` | `StorageService` | `GetAsync`, `ListAllAsync`, `SaveAsync`, `DeleteAsync` |
| `Ugc` | `UgcService` | `UploadAsync`, `ListAsync`, `ListAllAsync`, `GetDownloadUrlAsync` |
| `Realtime` | `RealtimeService` | `ConnectAsync`, `DisconnectAsync` |
## Sessions
+2 -2
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@@ -6,9 +6,9 @@
<AssemblyName>Rudder.Core</AssemblyName>
<RootNamespace>RudderSdk.Core</RootNamespace>
<PackageId>Rudder.Core</PackageId>
<Version>0.2.0</Version>
<Version>0.3.0</Version>
<Authors>Rudder</Authors>
<Description>Rudder LiveOps client SDK for .NET: auth, player, stores, battle pass, quests, leaderboards, inventory, remote config, scenarios, storage, UGC and realtime.</Description>
<Description>Rudder LiveOps client SDK for .NET: auth, player, stores, battle pass, quests, leaderboards, inventory, remote config, scenarios, storage and realtime.</Description>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
-4
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@@ -47,9 +47,6 @@ public sealed class RudderClient
/// <summary>Global quests.</summary>
public QuestsService Quests { get; }
/// <summary>User-generated content.</summary>
public UgcService Ugc { get; }
/// <summary>Scenario runtime: triggers, node sessions, persistence.</summary>
public ScenarioService Scenario { get; }
@@ -93,7 +90,6 @@ public sealed class RudderClient
Stores = new StoresService(this);
Leaderboards = new LeaderboardsService(this);
Inventory = new InventoryService(this);
Ugc = new UgcService(this);
Scenario = new ScenarioService(this);
BattlePass = new BattlePassService(this);
Quests = new QuestsService(this);
-3
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@@ -21,9 +21,6 @@ public sealed class RudderClientOptions
/// <summary>HTTP transport. Defaults to <see cref="HttpClientTransport"/>.</summary>
public IRudderTransport? Transport { get; set; }
/// <summary>Upload transport for UGC file uploads. Optional.</summary>
public IUploadTransport? UploadTransport { get; set; }
/// <summary>Session token storage. Defaults to <see cref="InMemoryTokenStore"/>.</summary>
public ITokenStore? TokenStore { get; set; }
+24 -35
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@@ -6,16 +6,17 @@ using RudderSdk.Core.Models.BattlePass;
namespace RudderSdk.Core;
/// <summary>
/// Battle pass progress and rewards. The simple overloads target the project's
/// default battle pass; the request-based overloads carry the scenario node
/// context and are used by the scenario runtime.
/// Battle pass progress and rewards. Battle pass state is tied to a scenario
/// battle pass node, so every call carries the scenario/node ids (and a run id
/// for the mutating calls) — <see cref="BattlePassSession"/> supplies them
/// during scenario runs.
/// </summary>
public sealed class BattlePassService
{
/// <summary>Free reward track, see <see cref="ClaimRewardAsync(int, string, CancellationToken)"/>.</summary>
/// <summary>Free reward track, see <see cref="ClaimRewardAsync(ClaimBattlePassRewardRequest, CancellationToken)"/>.</summary>
public const string TrackFree = "free";
/// <summary>Premium reward track, see <see cref="ClaimRewardAsync(int, string, CancellationToken)"/>.</summary>
/// <summary>Premium reward track, see <see cref="ClaimRewardAsync(ClaimBattlePassRewardRequest, CancellationToken)"/>.</summary>
public const string TrackPremium = "premium";
private readonly RudderClient _client;
@@ -23,55 +24,43 @@ public sealed class BattlePassService
internal BattlePassService(RudderClient client) => _client = client;
/// <summary>Reads current progress: xp, level, premium ownership, claimed tiers.</summary>
public Task<GetBattlePassProgressResponse> GetProgressAsync(CancellationToken cancellationToken = default)
=> GetProgressAsync(new GetBattlePassProgressRequest(), cancellationToken);
/// <summary>Credits xp and returns the new xp/level and level-up flags.</summary>
public Task<AddBattlePassXpResponse> AddXpAsync(long amount, CancellationToken cancellationToken = default)
=> AddXpAsync(new AddBattlePassXpRequest { Amount = amount }, cancellationToken);
/// <summary>
/// Claims a tier reward at a reached level (idempotent server-side).
/// <paramref name="track"/> is <see cref="TrackFree"/> or <see cref="TrackPremium"/>.
/// </summary>
public Task<ClaimBattlePassRewardResponse> ClaimRewardAsync(int level, string track, CancellationToken cancellationToken = default)
=> ClaimRewardAsync(new ClaimBattlePassRewardRequest { Level = level, Track = track }, cancellationToken);
/// <summary>
/// Purchases the premium track (charges the wallet). When
/// <paramref name="idempotencyKey"/> is null, a random one is generated.
/// </summary>
public Task<PurchaseBattlePassPremiumResponse> PurchasePremiumAsync(string? idempotencyKey = null, CancellationToken cancellationToken = default)
=> PurchasePremiumAsync(new PurchaseBattlePassPremiumRequest
{
IdempotencyKey = idempotencyKey ?? Guid.NewGuid().ToString()
}, cancellationToken);
internal Task<GetBattlePassProgressResponse> GetProgressAsync(GetBattlePassProgressRequest request, CancellationToken cancellationToken = default)
public Task<GetBattlePassProgressResponse> GetProgressAsync(string scenarioId, string nodeId, CancellationToken cancellationToken = default)
=> _client.SendAsync<GetBattlePassProgressRequest, GetBattlePassProgressResponse>(
"POST",
"/sdk/v1/battlepass/progress",
request,
new GetBattlePassProgressRequest { ScenarioId = scenarioId, NodeId = nodeId },
cancellationToken);
internal Task<AddBattlePassXpResponse> AddXpAsync(AddBattlePassXpRequest request, CancellationToken cancellationToken = default)
/// <summary>Credits xp and returns the new xp/level and level-up flags.</summary>
public Task<AddBattlePassXpResponse> AddXpAsync(AddBattlePassXpRequest request, CancellationToken cancellationToken = default)
=> _client.SendAsync<AddBattlePassXpRequest, AddBattlePassXpResponse>(
"POST",
"/sdk/v1/battlepass/xp",
request,
cancellationToken);
internal Task<ClaimBattlePassRewardResponse> ClaimRewardAsync(ClaimBattlePassRewardRequest request, CancellationToken cancellationToken = default)
/// <summary>
/// Claims a tier reward at a reached level (idempotent server-side).
/// <see cref="ClaimBattlePassRewardRequest.Track"/> is <see cref="TrackFree"/> or <see cref="TrackPremium"/>.
/// </summary>
public Task<ClaimBattlePassRewardResponse> ClaimRewardAsync(ClaimBattlePassRewardRequest request, CancellationToken cancellationToken = default)
=> _client.SendAsync<ClaimBattlePassRewardRequest, ClaimBattlePassRewardResponse>(
"POST",
"/sdk/v1/battlepass/claim",
request,
cancellationToken);
internal Task<PurchaseBattlePassPremiumResponse> PurchasePremiumAsync(PurchaseBattlePassPremiumRequest request, CancellationToken cancellationToken = default)
=> _client.SendAsync<PurchaseBattlePassPremiumRequest, PurchaseBattlePassPremiumResponse>(
/// <summary>
/// Purchases the premium track (charges the wallet). When
/// <see cref="PurchaseBattlePassPremiumRequest.IdempotencyKey"/> is null, a random one is generated.
/// </summary>
public Task<PurchaseBattlePassPremiumResponse> PurchasePremiumAsync(PurchaseBattlePassPremiumRequest request, CancellationToken cancellationToken = default)
{
request.IdempotencyKey ??= Guid.NewGuid().ToString();
return _client.SendAsync<PurchaseBattlePassPremiumRequest, PurchaseBattlePassPremiumResponse>(
"POST",
"/sdk/v1/battlepass/premium",
request,
cancellationToken);
}
}
+7 -3
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@@ -227,12 +227,16 @@ public sealed partial class ScenarioService
},
cancellationToken).ConfigureAwait(false);
if (response?.Plan != null)
StartPlan(response.Plan);
// The server reports objective completion; it no longer returns a plan from the
// counter endpoint. On completion, cross the node's onComplete handle (which
// advances the run) — idempotent if the consumer also completes the session.
if (response != null && response.Completed)
await CompleteNodeAsync(runId, nodeId, "onComplete", cancellationToken).ConfigureAwait(false);
}
catch (Exception ex)
{
FailRun(run, nodeId, ex);
// Counter update failure does not fail the run.
_client.Options.Logger?.Log(RudderLogLevel.Warning, $"[Rudder] Scenario counter update failed at node {nodeId}: {ex.Message}");
}
}
}
@@ -47,7 +47,10 @@ public sealed partial class ScenarioService
EmitBattlePassLevel(context);
break;
default:
// Unsupported node type — fail the run (surfaced via OnScenarioFailed)
// instead of leaving it stalled on a node no handler will complete.
_client.Options.Logger?.Log(RudderLogLevel.Warning, $"[Rudder] Unsupported scenario node type '{node.Type}' ({node.Id}).");
FailRun(run, state.NodeId, new Exception($"Unsupported scenario node type '{node.Type}'"));
break;
}
}
@@ -124,7 +127,7 @@ public sealed partial class ScenarioService
private void EmitBattlePass(ScenarioNodeContext context)
{
OnBattlePass?.Invoke(new BattlePassSession(context));
OnBattlePass?.Invoke(new BattlePassSession(context, _client.BattlePass));
}
private void EmitBattlePassLevel(ScenarioNodeContext context)
@@ -3,7 +3,11 @@ using System.Threading.Tasks;
namespace RudderSdk.Core;
/// <summary>Session of a scenario battle-pass-level node.</summary>
/// <summary>
/// Session of a scenario battle-pass-level node — a single claimable tier.
/// <see cref="ClaimAsync"/> crosses onComplete, which the server accepts only
/// once the player has reached the node's configured level.
/// </summary>
public sealed class BattlePassLevelSession
{
internal BattlePassLevelSession(ScenarioNodeContext context) => Context = context;
@@ -14,12 +18,15 @@ public sealed class BattlePassLevelSession
/// <summary>Node id.</summary>
public string Id => Context.NodeId;
/// <summary>The tier level this node claims.</summary>
public int Level => Context.Get("levelNumber", 0);
/// <summary>Reads a typed value from the node data.</summary>
public T Get<T>(string key, T defaultValue = default!) => Context.Get(key, defaultValue);
/// <summary>Advances the run through the onComplete handle.</summary>
public Task CompleteAsync(CancellationToken cancellationToken = default) => Context.CompleteAsync("onComplete", cancellationToken);
/// <summary>Claims this tier; crosses onComplete (the server checks the level was reached).</summary>
public Task ClaimAsync(CancellationToken cancellationToken = default) => Context.CompleteAsync("onComplete", cancellationToken);
/// <summary>Advances the run through the onComplete handle (fire-and-forget).</summary>
public void Complete() => Context.Complete("onComplete");
/// <summary>Claims this tier (fire-and-forget).</summary>
public void Claim() => Context.Complete("onComplete");
}
@@ -1,12 +1,24 @@
using System;
using System.Threading;
using System.Threading.Tasks;
using RudderSdk.Core.Models.BattlePass;
namespace RudderSdk.Core;
/// <summary>Session of a scenario battle-pass node.</summary>
/// <summary>
/// Session of a scenario battle-pass node. Exposes the battle pass operations
/// bound to this node's scenario/node/run ids, plus explicit boundary crossings
/// the game drives from its UI; the server validates each crossing.
/// </summary>
public sealed class BattlePassSession
{
internal BattlePassSession(ScenarioNodeContext context) => Context = context;
private readonly BattlePassService _battlePass;
internal BattlePassSession(ScenarioNodeContext context, BattlePassService battlePass)
{
Context = context;
_battlePass = battlePass;
}
/// <summary>Underlying node context.</summary>
public ScenarioNodeContext Context { get; }
@@ -17,6 +29,52 @@ public sealed class BattlePassSession
/// <summary>Reads a typed value from the node data.</summary>
public T Get<T>(string key, T defaultValue = default!) => Context.Get(key, defaultValue);
/// <summary>Reads current progress (xp, level, premium ownership, claimed tiers) for this node.</summary>
public Task<GetBattlePassProgressResponse> GetProgressAsync(CancellationToken cancellationToken = default)
=> _battlePass.GetProgressAsync(Context.ScenarioId, Context.NodeId, cancellationToken);
/// <summary>Credits xp from a configured source.</summary>
public Task<AddBattlePassXpResponse> AddXpAsync(string source, long amount, CancellationToken cancellationToken = default)
=> _battlePass.AddXpAsync(new AddBattlePassXpRequest
{
ScenarioId = Context.ScenarioId,
NodeId = Context.NodeId,
RunId = Context.RunId,
Source = source,
Amount = amount
}, cancellationToken);
/// <summary>
/// Claims a tier reward at a reached level.
/// <paramref name="track"/> is <see cref="BattlePassService.TrackFree"/> or <see cref="BattlePassService.TrackPremium"/>.
/// </summary>
public Task<ClaimBattlePassRewardResponse> ClaimRewardAsync(int level, string track, CancellationToken cancellationToken = default)
=> _battlePass.ClaimRewardAsync(new ClaimBattlePassRewardRequest
{
ScenarioId = Context.ScenarioId,
NodeId = Context.NodeId,
RunId = Context.RunId,
Level = level,
Track = track
}, cancellationToken);
/// <summary>Purchases the premium track, then crosses onPremiumPurchase on success.</summary>
public async Task<PurchaseBattlePassPremiumResponse> PurchasePremiumAsync(CancellationToken cancellationToken = default)
{
var response = await _battlePass.PurchasePremiumAsync(new PurchaseBattlePassPremiumRequest
{
ScenarioId = Context.ScenarioId,
NodeId = Context.NodeId,
RunId = Context.RunId,
IdempotencyKey = Guid.NewGuid().ToString()
}, cancellationToken).ConfigureAwait(false);
if (response != null && response.Success)
await Context.CompleteAsync("onPremiumPurchase", cancellationToken).ConfigureAwait(false);
return response!;
}
/// <summary>Advances the run through the onLevelUp handle.</summary>
public Task LevelUpAsync(CancellationToken cancellationToken = default) => Context.CompleteAsync("onLevelUp", cancellationToken);
@@ -29,12 +87,6 @@ public sealed class BattlePassSession
/// <summary>Advances the run through the onMaxLevel handle (fire-and-forget).</summary>
public void MaxLevel() => Context.Complete("onMaxLevel");
/// <summary>Advances the run through the onPremiumPurchase handle.</summary>
public Task PremiumPurchaseAsync(CancellationToken cancellationToken = default) => Context.CompleteAsync("onPremiumPurchase", cancellationToken);
/// <summary>Advances the run through the onPremiumPurchase handle (fire-and-forget).</summary>
public void PremiumPurchase() => Context.Complete("onPremiumPurchase");
/// <summary>Advances the run through the onComplete handle.</summary>
public Task CompleteAsync(CancellationToken cancellationToken = default) => Context.CompleteAsync("onComplete", cancellationToken);
-155
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@@ -1,155 +0,0 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using Newtonsoft.Json.Linq;
using RudderSdk.Core.Models.Ugc;
namespace RudderSdk.Core;
/// <summary>User-generated content: upload, list, download URLs, deletion.</summary>
public sealed class UgcService
{
private readonly RudderClient _client;
internal UgcService(RudderClient client) => _client = client;
/// <summary>
/// Uploads a file in one call: pre-signed URL, PUT of the bytes, submission.
/// Requires an upload transport in <see cref="RudderClientOptions.UploadTransport"/>.
/// </summary>
public async Task<UgcSubmission> UploadAsync(
string name,
byte[] data,
string? description = null,
JToken? metadata = null,
CancellationToken cancellationToken = default)
{
var uploadTransport = _client.Options.UploadTransport
?? throw new InvalidOperationException("UploadTransport is not configured.");
var upload = await GetUploadUrlAsync(name, cancellationToken).ConfigureAwait(false);
await uploadTransport.PutAsync(
upload.UploadUrl,
data ?? Array.Empty<byte>(),
GetContentType(name),
cancellationToken).ConfigureAwait(false);
return await SubmitAsync(
name,
upload.FileKey,
data?.LongLength ?? 0,
description,
metadata,
cancellationToken).ConfigureAwait(false);
}
/// <summary>Fetches one page of the player's submissions.</summary>
public Task<ListUgcResponse> ListAsync(string? status = null, int limit = 20, string? cursor = null, CancellationToken cancellationToken = default)
=> _client.SendAsync<ListUgcResponse>(
"GET",
"/sdk/v1/ugc" + Url.Query(
("status", status),
("limit", limit > 0 ? limit.ToString() : null),
("cursor", cursor)),
cancellationToken);
/// <summary>Iterates over all of the player's submissions, following the cursor pagination.</summary>
public async IAsyncEnumerable<UgcSubmission> ListAllAsync(
string? status = null,
int limit = 20,
[EnumeratorCancellation] CancellationToken cancellationToken = default)
{
string? cursor = null;
do
{
var page = await ListAsync(status, limit, cursor, cancellationToken).ConfigureAwait(false);
if (page?.Items != null)
{
foreach (var item in page.Items)
yield return item;
}
cursor = page?.NextCursor;
}
while (!string.IsNullOrEmpty(cursor));
}
/// <summary>Returns one submission.</summary>
public Task<UgcSubmission> GetAsync(string id, CancellationToken cancellationToken = default)
=> _client.SendAsync<UgcSubmission>("GET", "/sdk/v1/ugc/" + Url.Encode(id), cancellationToken);
/// <summary>Deletes a submission; returns false when the server refused.</summary>
public async Task<bool> DeleteAsync(string id, CancellationToken cancellationToken = default)
{
var response = await _client.SendAsync<DeleteUgcResponse>(
"DELETE",
"/sdk/v1/ugc/" + Url.Encode(id),
cancellationToken).ConfigureAwait(false);
return response == null || response.Success;
}
/// <summary>Requests a pre-signed upload URL.</summary>
public Task<GetUploadUrlResponse> GetUploadUrlAsync(string filename, CancellationToken cancellationToken = default)
=> _client.SendAsync<GetUploadUrlResponse>(
"GET",
"/sdk/v1/ugc/upload-url" + Url.Query(("filename", filename)),
cancellationToken);
/// <summary>
/// Resolves the download URL of a submission.
/// Throws <see cref="InvalidOperationException"/> when the server returned none.
/// </summary>
public async Task<string> GetDownloadUrlAsync(string id, CancellationToken cancellationToken = default)
{
var response = await _client.SendAsync<GetDownloadUrlResponse>(
"GET",
"/sdk/v1/ugc/" + Url.Encode(id) + "/download",
cancellationToken).ConfigureAwait(false);
if (response == null || string.IsNullOrEmpty(response.DownloadUrl))
throw new InvalidOperationException("The server returned no download URL.");
return response.DownloadUrl;
}
/// <summary>Registers an uploaded file as a submission.</summary>
public Task<UgcSubmission> SubmitAsync(
string name,
string fileKey,
long fileSize,
string? description = null,
JToken? metadata = null,
CancellationToken cancellationToken = default)
{
return _client.SendAsync<SubmitUgcRequest, UgcSubmission>(
"POST",
"/sdk/v1/ugc",
new SubmitUgcRequest
{
Name = name,
FileKey = fileKey,
FileSize = fileSize,
Description = description!,
Metadata = metadata!
},
cancellationToken);
}
private static string GetContentType(string filename)
{
var ext = System.IO.Path.GetExtension(filename)?.ToLowerInvariant();
switch (ext)
{
case ".png": return "image/png";
case ".jpg":
case ".jpeg": return "image/jpeg";
case ".gif": return "image/gif";
case ".webp": return "image/webp";
case ".txt": return "text/plain";
default: return "application/octet-stream";
}
}
}
-13
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@@ -1,13 +0,0 @@
// Code generated by apigen. DO NOT EDIT.
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Collections.Generic;
namespace RudderSdk.Core.Models.Ugc;
public class DeleteUgcResponse
{
[JsonProperty("success")]
public bool Success { get; set; }
}
-13
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@@ -1,13 +0,0 @@
// Code generated by apigen. DO NOT EDIT.
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Collections.Generic;
namespace RudderSdk.Core.Models.Ugc;
public class GetDownloadUrlResponse
{
[JsonProperty("downloadUrl")]
public string DownloadUrl { get; set; }
}
-16
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@@ -1,16 +0,0 @@
// Code generated by apigen. DO NOT EDIT.
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Collections.Generic;
namespace RudderSdk.Core.Models.Ugc;
public class GetUploadUrlResponse
{
[JsonProperty("fileKey")]
public string FileKey { get; set; }
[JsonProperty("uploadUrl")]
public string UploadUrl { get; set; }
}
-16
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@@ -1,16 +0,0 @@
// Code generated by apigen. DO NOT EDIT.
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Collections.Generic;
namespace RudderSdk.Core.Models.Ugc;
public class ListUgcResponse
{
[JsonProperty("items")]
public List<UgcSubmission> Items { get; set; }
[JsonProperty("nextCursor")]
public string NextCursor { get; set; }
}
-25
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@@ -1,25 +0,0 @@
// Code generated by apigen. DO NOT EDIT.
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Collections.Generic;
namespace RudderSdk.Core.Models.Ugc;
public class SubmitUgcRequest
{
[JsonProperty("description")]
public string Description { get; set; }
[JsonProperty("fileKey")]
public string FileKey { get; set; }
[JsonProperty("fileSize")]
public long FileSize { get; set; }
[JsonProperty("metadata")]
public JToken Metadata { get; set; }
[JsonProperty("name")]
public string Name { get; set; }
}
-16
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@@ -1,16 +0,0 @@
// Code generated by apigen. DO NOT EDIT.
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Collections.Generic;
namespace RudderSdk.Core.Models.Ugc;
public class SubmittedBy
{
[JsonProperty("userId")]
public string UserId { get; set; }
[JsonProperty("username")]
public string Username { get; set; }
}
-43
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@@ -1,43 +0,0 @@
// Code generated by apigen. DO NOT EDIT.
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Collections.Generic;
namespace RudderSdk.Core.Models.Ugc;
public class UgcSubmission
{
[JsonProperty("description")]
public string Description { get; set; }
[JsonProperty("fileSize")]
public long FileSize { get; set; }
[JsonProperty("fileUrl")]
public string FileUrl { get; set; }
[JsonProperty("id")]
public string Id { get; set; }
[JsonProperty("metadata")]
public JToken Metadata { get; set; }
[JsonProperty("name")]
public string Name { get; set; }
[JsonProperty("reviewedAt")]
public string ReviewedAt { get; set; }
[JsonProperty("reviewedBy")]
public string ReviewedBy { get; set; }
[JsonProperty("status")]
public string Status { get; set; }
[JsonProperty("submittedAt")]
public string SubmittedAt { get; set; }
[JsonProperty("submittedBy")]
public SubmittedBy SubmittedBy { get; set; }
}
@@ -22,7 +22,6 @@ public sealed class RudderClientTests
Assert.NotNull(client.Inventory);
Assert.NotNull(client.BattlePass);
Assert.NotNull(client.Quests);
Assert.NotNull(client.Ugc);
Assert.NotNull(client.Scenario);
Assert.NotNull(client.Realtime);
}
+42 -13
View File
@@ -265,7 +265,7 @@ public sealed class ScenarioServiceTests
}
[Fact]
public async Task Quest_Progress_Response_Can_Start_Continuation_Plan()
public async Task Quest_Progress_Completed_Response_Completes_The_Node()
{
var transport = new FakeTransport();
transport.Enqueue(new TriggerScenarioResponse
@@ -275,16 +275,12 @@ public sealed class ScenarioServiceTests
Plan("plan", Node("quest", "quest"))
}
});
transport.Enqueue(new UpdateScenarioCounterResponse
{
Completed = true,
Plan = Plan("continuation", Node("done", "notification"))
});
transport.Enqueue(new UpdateScenarioCounterResponse { Completed = true });
var client = CreateClient(transport);
QuestSession? quest = null;
var notifications = 0;
var completed = 0;
client.Scenario.OnQuest += session => quest = session;
client.Scenario.OnNotification += _ => notifications++;
client.Scenario.OnScenarioCompleted += _ => completed++;
await client.Scenario.TriggerAsync("login");
await quest!.AddProgressAsync("wins", 1);
@@ -293,11 +289,40 @@ public sealed class ScenarioServiceTests
transport.Calls.Single(call => call.Path == "/sdk/v1/scenarios/counter").Request);
Assert.Equal("quest", counter.NodeId);
Assert.Equal("wins", counter.CounterKey);
Assert.Equal(1, notifications);
Assert.Equal(1, completed);
Assert.Empty(client.Scenario.ActiveRuns);
}
[Fact]
public async Task Unknown_Nodes_Are_Logged_And_Ignored()
public async Task Quest_Progress_Failure_Does_Not_Fail_The_Run()
{
var transport = new FakeTransport();
transport.Enqueue(new TriggerScenarioResponse
{
Plans = new List<ExecutionPlan>
{
Plan("plan", Node("quest", "quest"))
}
});
transport.Enqueue(new InvalidOperationException("boom"));
var logger = new FakeLogger();
var client = CreateClient(transport, logger: logger);
QuestSession? quest = null;
var failed = 0;
client.Scenario.OnQuest += session => quest = session;
client.Scenario.OnScenarioFailed += _ => failed++;
await client.Scenario.TriggerAsync("login");
await quest!.AddProgressAsync("wins", 1);
Assert.Equal(0, failed);
Assert.Single(client.Scenario.ActiveRuns);
Assert.Contains(logger.Messages, m =>
m.Level == RudderLogLevel.Warning && m.Message.Contains("counter update failed"));
}
[Fact]
public async Task Unknown_Nodes_Fail_The_Run()
{
var transport = new FakeTransport();
transport.Enqueue(new TriggerScenarioResponse
@@ -309,12 +334,16 @@ public sealed class ScenarioServiceTests
});
var logger = new FakeLogger();
var client = CreateClient(transport, logger: logger);
ScenarioFailedEvent? failure = null;
client.Scenario.OnScenarioFailed += e => failure = e;
await client.Scenario.TriggerAsync("login");
var (level, message) = Assert.Single(logger.Messages);
Assert.Equal(RudderLogLevel.Warning, level);
Assert.Contains("Unsupported scenario node type 'future_node'", message);
Assert.NotNull(failure);
Assert.Equal("future", failure!.NodeId);
Assert.Empty(client.Scenario.ActiveRuns);
Assert.Contains(logger.Messages, m =>
m.Level == RudderLogLevel.Warning && m.Message.Contains("Unsupported scenario node type 'future_node'"));
}
private static RudderClient CreateClient(