0.3.0: UGC removed, battlepass context-carrying API, scenario behavior aligned with web SDK, CI publish
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This commit is contained in:
edmand46
2026-08-19 17:48:58 +03:00
parent 9d8fb29a7c
commit 2a8d5d4f2f
22 changed files with 234 additions and 388 deletions
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@@ -2,7 +2,7 @@
.NET client SDK for the Rudder LiveOps platform: authentication, player
profile, stores, battle pass, quests, leaderboards, inventory, remote config,
scenarios, storage, UGC and realtime.
scenarios, storage and realtime.
- Target framework: `netstandard2.1` (works in Unity, .NET, Xamarin).
- JSON: Newtonsoft.Json.
@@ -60,7 +60,6 @@ stack.
| `RemoteConfig` | `RemoteConfigService` | `LoadAsync`, `Get<T>`, `GetAsync<T>` |
| `Scenario` | `ScenarioService` | `TriggerAsync`, `RestoreAsync`, `On*` effect events |
| `Storage` | `StorageService` | `GetAsync`, `ListAllAsync`, `SaveAsync`, `DeleteAsync` |
| `Ugc` | `UgcService` | `UploadAsync`, `ListAsync`, `ListAllAsync`, `GetDownloadUrlAsync` |
| `Realtime` | `RealtimeService` | `ConnectAsync`, `DisconnectAsync` |
## Sessions