Files
rudder-csharp-sdk/Rudder.Core.csproj
T
edmand46 6c590ca520 Server-side scenario execution: effects client replaces local engine
- client.Effects: typed effects + completion methods posting scenario callbacks
- client.Scenario reduced to TriggerAsync
- pending polling via Update() pump: 30s heartbeat + wait-deadline checks
- local engine, plan persistence (IPlanStateStore) and resume removed
- RealtimeService and realtime transports removed (relay never deployed)
- dead IPlanScheduler leftover removed
- models regenerated from openapi (ExecutionPlan/BoundaryNode gone, PendingEffect added)
2026-09-04 14:03:41 +03:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<AssemblyName>Rudder.Core</AssemblyName>
<RootNamespace>RudderSdk.Core</RootNamespace>
<PackageId>Rudder.Core</PackageId>
<Version>0.4.0</Version>
<Authors>Rudder</Authors>
<Description>Rudder LiveOps client SDK for .NET: auth, player, stores, battle pass, quests, leaderboards, inventory, remote config, scenarios and storage.</Description>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
<ItemGroup>
<Compile Remove="tests/**" />
</ItemGroup>
</Project>