Files
rudder-csharp-sdk/Services/Effects/BattlePassLevelEffect.cs
T
edmand46 6c590ca520 Server-side scenario execution: effects client replaces local engine
- client.Effects: typed effects + completion methods posting scenario callbacks
- client.Scenario reduced to TriggerAsync
- pending polling via Update() pump: 30s heartbeat + wait-deadline checks
- local engine, plan persistence (IPlanStateStore) and resume removed
- RealtimeService and realtime transports removed (relay never deployed)
- dead IPlanScheduler leftover removed
- models regenerated from openapi (ExecutionPlan/BoundaryNode gone, PendingEffect added)
2026-09-04 14:03:41 +03:00

42 lines
1.4 KiB
C#

using System.Threading;
using System.Threading.Tasks;
using Newtonsoft.Json.Linq;
namespace RudderSdk.Core;
/// <summary>
/// A scenario battle-pass-level node — a single claimable tier.
/// <see cref="ClaimAsync"/> posts <c>onComplete</c>, which the server accepts
/// only once the player has reached the node's configured level.
/// </summary>
public sealed class BattlePassLevelEffect
{
private readonly EffectHandle _handle;
internal BattlePassLevelEffect(EffectHandle handle) => _handle = handle;
/// <summary>Run id.</summary>
public string RunId => _handle.RunId;
/// <summary>Scenario id.</summary>
public string ScenarioId => _handle.ScenarioId;
/// <summary>Node id.</summary>
public string NodeId => _handle.NodeId;
/// <summary>The tier level this node claims.</summary>
public int Level => _handle.Get("levelNumber", 0);
/// <summary>Node data payload.</summary>
public JObject Data => _handle.Data;
/// <summary>Reads a typed value from the node data.</summary>
public T Get<T>(string key, T defaultValue = default!) => _handle.Get(key, defaultValue);
/// <summary>Claims this tier; posts <c>onComplete</c>.</summary>
public Task ClaimAsync(CancellationToken cancellationToken = default) => _handle.CompleteAsync("onComplete", cancellationToken);
/// <summary>Claims this tier (fire-and-forget).</summary>
public void Claim() => _handle.Complete("onComplete");
}