6c590ca520
- client.Effects: typed effects + completion methods posting scenario callbacks - client.Scenario reduced to TriggerAsync - pending polling via Update() pump: 30s heartbeat + wait-deadline checks - local engine, plan persistence (IPlanStateStore) and resume removed - RealtimeService and realtime transports removed (relay never deployed) - dead IPlanScheduler leftover removed - models regenerated from openapi (ExecutionPlan/BoundaryNode gone, PendingEffect added)
24 lines
859 B
XML
24 lines
859 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<LangVersion>latest</LangVersion>
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<Nullable>enable</Nullable>
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<AssemblyName>Rudder.Core</AssemblyName>
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<RootNamespace>RudderSdk.Core</RootNamespace>
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<PackageId>Rudder.Core</PackageId>
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<Version>0.4.0</Version>
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<Authors>Rudder</Authors>
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<Description>Rudder LiveOps client SDK for .NET: auth, player, stores, battle pass, quests, leaderboards, inventory, remote config, scenarios and storage.</Description>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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</ItemGroup>
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<ItemGroup>
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<Compile Remove="tests/**" />
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</ItemGroup>
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</Project>
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