Files
rudder-csharp-sdk/Services/Effects/WaitEffect.cs
T
edmand46 6c590ca520 Server-side scenario execution: effects client replaces local engine
- client.Effects: typed effects + completion methods posting scenario callbacks
- client.Scenario reduced to TriggerAsync
- pending polling via Update() pump: 30s heartbeat + wait-deadline checks
- local engine, plan persistence (IPlanStateStore) and resume removed
- RealtimeService and realtime transports removed (relay never deployed)
- dead IPlanScheduler leftover removed
- models regenerated from openapi (ExecutionPlan/BoundaryNode gone, PendingEffect added)
2026-09-04 14:03:41 +03:00

35 lines
1017 B
C#

using System;
using Newtonsoft.Json.Linq;
namespace RudderSdk.Core;
/// <summary>A scenario wait node. The run resumes when the server advances it at <see cref="DeadlineUtc"/>.</summary>
public sealed class WaitEffect
{
private readonly EffectHandle _handle;
internal WaitEffect(EffectHandle handle, DateTimeOffset deadlineUtc)
{
_handle = handle;
DeadlineUtc = deadlineUtc;
}
/// <summary>Run id.</summary>
public string RunId => _handle.RunId;
/// <summary>Scenario id.</summary>
public string ScenarioId => _handle.ScenarioId;
/// <summary>Node id.</summary>
public string NodeId => _handle.NodeId;
/// <summary>When the wait ends (UTC).</summary>
public DateTimeOffset DeadlineUtc { get; }
/// <summary>Node data payload.</summary>
public JObject Data => _handle.Data;
/// <summary>Reads a typed value from the node data.</summary>
public T Get<T>(string key, T defaultValue = default!) => _handle.Get(key, defaultValue);
}