feat!: balances and items replace the wallet in the player profile
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@@ -1,7 +1,7 @@
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# @rudder/sdk
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Rudder client SDK for web games: device and social auth, player state
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(profile, wallets, counters), catalog currencies, player storage, and calls to
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(profile, balances, items), catalog currencies, player storage, and calls to
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installed modules through generated typed clients.
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## Install
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@@ -34,8 +34,8 @@ const client = createClient({
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await client.auth.loginWithDevice();
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const profile = client.player.value;
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const gold = profile?.wallets?.find((w) => w.currency === 'gold')?.balance;
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const wins = profile?.counters?.wins ?? 0;
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const gold = profile?.balances?.find((b) => b.currency === 'gold')?.balance;
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const swords = profile?.items?.find((i) => i.item === 'sword')?.quantity ?? 0;
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await client.storage.save('progress', JSON.stringify({ level: 7 }));
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@@ -90,13 +90,13 @@ can also call directly:
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| Area | Access |
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|---|---|
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| Auth | `client.auth.loginWithDevice()`, `loginWithGoogle({ idToken })`, `loginWithApple({ idToken })`, `loginWithCustom({ customData })`, `linkWithGoogle(idToken)`, `linkWithApple(idToken)`, `linkWithCustom({ customData })`, `unlinkIdentity(provider)`, `logout()`, `isAuthenticated`, `onAuthStateChange(cb)` |
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| Player | `client.player` state: `player`, `identities`, `wallets`, `counters` |
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| Player | `client.player` state: `player`, `identities`, `balances`, `items` |
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| Catalog currencies | `client.catalog` state (`Map<slug, CatalogCurrency>`) |
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| Storage | `client.storage` state + `.save(type, data)` / `.delete(type)` |
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| Modules | `client.modules.call<T>(module, fn, args?, { moduleVersion? })`, usually through a generated client |
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`counters` holds the values of the project's client-visible number counters
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by slug; currency balances are in `wallets`.
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`balances` carries one entry per released currency and `items` one per
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inventory stack.
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## Error handling
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@@ -172,7 +172,7 @@ function useSynced<T>(state: { onChange(cb: () => void): () => void; value: T |
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function Wallet() {
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const profile = useSynced(client.player);
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return <div>{profile?.wallets?.map((w) => `${w.currency}: ${w.balance}`).join(', ')}</div>;
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return <div>{profile?.balances?.map((b) => `${b.currency}: ${b.balance}`).join(', ')}</div>;
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}
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```
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@@ -1,6 +1,6 @@
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---
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name: rudder-web-sdk
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description: Use when working with the Rudder TypeScript/JavaScript client SDK (@rudder/sdk) for web games. Covers createClient, device/google/apple/custom auth, identity linking, state objects (player with wallets and counters, catalog, storage), module calls through clients generated by `rudder client generate`, idempotent retries, and error handling. Load this whenever code imports from @rudder/sdk or a generated rudder.modules.ts.
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description: Use when working with the Rudder TypeScript/JavaScript client SDK (@rudder/sdk) for web games. Covers createClient, device/google/apple/custom auth, identity linking, state objects (player with balances and items, catalog, storage), module calls through clients generated by `rudder client generate`, idempotent retries, and error handling. Load this whenever code imports from @rudder/sdk or a generated rudder.modules.ts.
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---
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# Rudder Web SDK (@rudder/sdk)
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@@ -75,7 +75,7 @@ refresh clears tokens and emits `signed-out`. Details:
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| Area | Access | Kind |
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|---|---|---|
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| Auth | `client.auth` | service |
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| Player | `client.player` (`player`, `identities`, `wallets`, `counters`) | `SyncedState<PlayerProfile>` |
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| Player | `client.player` (`player`, `identities`, `balances`, `items`) | `SyncedState<PlayerProfile>` |
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| Catalog currencies | `client.catalog` | `SyncedState<Map<string, CatalogCurrency>>` |
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| Player storage | `client.storage` + `.save(type, data)` / `.delete(type)` | `SyncedState<GetStorageResponse>` + mutations |
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| Modules | `client.modules.call<T>(module, fn, args?, { moduleVersion? })` | resolves to `result` as `T` |
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@@ -116,7 +116,7 @@ and commit it when installed modules change. Details:
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revision poll (`GET /sdk/v1/sync`, keys `profile`, `catalog`, `storage`) runs
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every 30 s (±20% jitter), pauses while the tab is hidden, and reloads the
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states whose revision grew. Storage mutations invalidate immediately. Call
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`player.reload()` after a module call that changes wallets or counters when
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`player.reload()` after a module call that changes balances or items when
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you need fresh values right away.
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## Errors
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@@ -137,6 +137,6 @@ timeout a 504, both without details.
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## Reference files
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- [reference/auth.md](reference/auth.md): login flows, options, token store, session lifecycle
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- [reference/player.md](reference/player.md): profile, wallets, counters
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- [reference/player.md](reference/player.md): profile, balances, items
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- [reference/storage.md](reference/storage.md): player storage, limits
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- [reference/modules.md](reference/modules.md): generated clients, `modules.call`, idempotency, retries, errors
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@@ -1,12 +1,11 @@
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# Player — `client.player`
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`PlayerDomain` (source: `src/domains/PlayerDomain.ts`) — the observable player
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profile: player, linked identities, currency wallets and
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number counters. Synced under revision key `profile`.
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profile: player, linked identities, currency balances and inventory stacks.
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Synced under revision key `profile`.
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There is no separate wallet service in this SDK. Wallet balances are read from
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the profile and are credited/debited server-side (admin wallet adjust, module
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functions).
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There is no separate ledger service in this SDK. Balances and items are read
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from the profile and are written server-side (admin adjust, module functions).
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## Surface
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@@ -24,10 +23,10 @@ await client.player.reload(); // force refetch
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```ts
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interface PlayerProfile {
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counters?: { [slug: string]: number }; // client-visible number counters
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balances?: Balance[];
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identities?: PlayerProfileIdentity[];
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items?: InventoryStack[];
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player?: Player;
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wallets?: Wallet[];
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}
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interface PlayerProfileIdentity {
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@@ -45,20 +44,25 @@ interface Player {
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region?: string;
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}
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interface Wallet {
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interface Balance {
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balance?: number;
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currency?: string; // currency code configured in the dashboard
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currency?: string; // currency slug configured in the dashboard
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}
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interface InventoryStack {
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item?: string; // item slug
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quantity?: number;
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}
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```
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## Behavior notes
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- `counters` holds the values of `number` counters whose definition is
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`client_visible`; hidden counters are left out. Currency counters are in
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`wallets`, not in `counters`. Counter changes bump the `profile` revision.
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- `balances` carries one entry per currency in the latest release, zero-filled
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for a player who never received it; `items` carries one entry per non-empty
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inventory stack. Both bump the `profile` revision when they change.
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- Warmed automatically at login (with catalog).
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- Kept fresh by the revision poll; call `reload()` after a module function
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that changes wallets or counters.
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that changes balances or items.
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- All fields are optional on the wire (`?`); code defensively.
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- React: `useSyncExternalStore` maps directly onto `onChange` (see the SDK
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README "React recipe").
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@@ -5,7 +5,7 @@ import type { PlayerProfile } from '../generated/player.js';
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/**
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* PlayerDomain — the observable player profile (player, identities,
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* wallets, counters).
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* balances, items).
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* Synced under revision key `profile`.
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*/
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export class PlayerDomain extends SyncedState<PlayerProfile> {
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+12
-7
@@ -1,5 +1,15 @@
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// Code generated by apigen. DO NOT EDIT.
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export interface Balance {
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"balance"?: number;
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"currency"?: string;
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}
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export interface InventoryStack {
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"item"?: string;
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"quantity"?: number;
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}
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export interface Player {
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"avatarUrl"?: string;
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"createdAt"?: string;
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@@ -11,10 +21,10 @@ export interface Player {
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}
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export interface PlayerProfile {
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"counters"?: { [key: string]: number };
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"balances"?: Balance[];
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"identities"?: PlayerProfileIdentity[];
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"items"?: InventoryStack[];
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"player"?: Player;
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"wallets"?: Wallet[];
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}
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export interface PlayerProfileIdentity {
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@@ -23,8 +33,3 @@ export interface PlayerProfileIdentity {
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"subject": string;
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}
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export interface Wallet {
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"balance"?: number;
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"currency"?: string;
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}
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+1
-1
@@ -46,7 +46,7 @@ export type { StorageDomain } from './domains/StorageDomain.js';
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// Generated wire types — the shapes returned by the observable state and
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// handles, so consumers can name them instead of re-declaring mirrors.
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export type { Player, PlayerProfile, PlayerProfileIdentity, Wallet } from './generated/player.js';
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export type { Balance, InventoryStack, Player, PlayerProfile, PlayerProfileIdentity } from './generated/player.js';
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export type { CatalogCurrency } from './generated/catalog.js';
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export type { StorageItem, GetStorageResponse } from './generated/storage.js';
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export type { ModuleErrorResponse } from './generated/modules.js';
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