chore(release): @rudder/sdk 0.3.0, read-only client storage
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edmand46
2026-09-29 16:44:28 +03:00
parent 4a167df587
commit fb6758f994
4 changed files with 6 additions and 5 deletions
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@@ -1,10 +1,11 @@
# Changelog
## Unreleased
## 0.3.0
- Breaking: `storage.save` and `storage.delete` are removed; the server no
longer accepts client storage writes. `client.storage` is read-only; module
functions and the admin API write player storage.
- `RudderKernelError` lists `plan_required` and `module_limit_reached`.
## 0.2.1
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{
"name": "@rudder/sdk",
"version": "0.2.1",
"version": "0.3.0",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "@rudder/sdk",
"version": "0.2.1",
"version": "0.3.0",
"devDependencies": {
"@types/node": "^26.1.1",
"jsdom": "^29.1.1",
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{
"name": "@rudder/sdk",
"version": "0.2.1",
"version": "0.3.0",
"publishConfig": {
"registry": "https://hub.rudder.build/api/packages/rudder/npm/"
},
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@@ -9,7 +9,7 @@ Client SDK for web games on the Rudder LiveOps platform. Source of truth: the
package source and its type declarations (wire types in `src/generated` are
generated; never edit them by hand).
0.2.1 covers only the kernel: auth, player, catalog, storage, module calls and
0.3.0 covers only the kernel: auth, player, catalog, storage, module calls and
background sync. Game features are installed modules, reached through a
typed client generated from their manifests. There is no `resources(slug)` and
no `projectStorage`; game-facing configuration comes from modules such as