chore(release): @rudder/sdk 0.3.0, read-only client storage
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# Changelog
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## Unreleased
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## 0.3.0
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- Breaking: `storage.save` and `storage.delete` are removed; the server no
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longer accepts client storage writes. `client.storage` is read-only; module
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functions and the admin API write player storage.
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- `RudderKernelError` lists `plan_required` and `module_limit_reached`.
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## 0.2.1
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Generated
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{
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"name": "@rudder/sdk",
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"version": "0.2.1",
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"version": "0.3.0",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "@rudder/sdk",
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"version": "0.2.1",
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"version": "0.3.0",
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"devDependencies": {
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"@types/node": "^26.1.1",
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"jsdom": "^29.1.1",
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{
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"name": "@rudder/sdk",
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"version": "0.2.1",
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"version": "0.3.0",
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"publishConfig": {
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"registry": "https://hub.rudder.build/api/packages/rudder/npm/"
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},
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@@ -9,7 +9,7 @@ Client SDK for web games on the Rudder LiveOps platform. Source of truth: the
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package source and its type declarations (wire types in `src/generated` are
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generated; never edit them by hand).
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0.2.1 covers only the kernel: auth, player, catalog, storage, module calls and
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0.3.0 covers only the kernel: auth, player, catalog, storage, module calls and
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background sync. Game features are installed modules, reached through a
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typed client generated from their manifests. There is no `resources(slug)` and
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no `projectStorage`; game-facing configuration comes from modules such as
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