317 lines
11 KiB
TypeScript
317 lines
11 KiB
TypeScript
// Production seed: registers an operator, creates a project, configures staging
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// content (items, remote configs, leaderboard, store with free+paid offers, a
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// global quest, a scenario), and promotes it to the prod snapshot the runtime SDK serves.
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// Excludes realtime & analytics.
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//
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// The scenario flow uses the SDK runtime's exact node `data` keys and handle names —
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// the game's plan builder copies node.data verbatim into the execution plan
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// (see liveops-game/shared/fsm/plan_builder.go), so what we store is what the SDK runs.
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import { createAdminClient, type AdminClient } from './adminClient.js';
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import type { SeedArtifact } from './types.js';
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const sleep = (ms: number) => new Promise((r) => setTimeout(r, ms));
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interface ReleaseResponse {
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id: string;
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status: string;
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version: number;
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}
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interface QuestResponse {
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id: string;
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name: string;
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status: string;
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objectives?: Array<{ id: string; metric: string; target: number }>;
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rewards?: Array<{ itemId?: string; currency?: string; amount: number }>;
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}
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interface StoreResponse {
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id: string;
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name: string;
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data?: { slug?: string };
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offers?: Array<{
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id: string;
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name: string;
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contents?: Array<{ itemId: string; amount: number }>;
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}>;
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}
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function buildFlow(scenarioSlug: string) {
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return {
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nodes: [
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{ id: 'trigger_1', type: 'trigger', data: { triggerType: 'event', onEvent: 'session_start' } },
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{ id: 'notify_1', type: 'notification', data: { title: 'Welcome', message: 'Welcome to the game!' } },
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{
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id: 'rc_1',
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type: 'remote_config_override',
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data: { patches: [{ path: 'spawn_rate', valueType: 'float', value: '3.0' }] },
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},
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{ id: 'store_1', type: 'store', data: { storeSlug: scenarioSlug } },
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{ id: 'cond_1', type: 'condition', data: { logic: 'AND', rules: [] } },
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{ id: 'notify_2', type: 'notification', data: { title: 'Thanks', message: 'Enjoy your purchase!' } },
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],
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edges: [
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{ id: 'e1', source: 'trigger_1', sourceHandle: 'onActivate', target: 'notify_1' },
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{ id: 'e2', source: 'notify_1', sourceHandle: 'output', target: 'rc_1' },
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{ id: 'e3', source: 'rc_1', sourceHandle: 'output', target: 'store_1' },
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{ id: 'e4', source: 'store_1', sourceHandle: 'onPurchase', target: 'cond_1' },
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{ id: 'e5', source: 'cond_1', sourceHandle: 'true', target: 'notify_2' },
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],
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};
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}
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async function pollRelease(
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api: AdminClient,
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projPath: string,
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env: string,
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releaseId: string,
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log: (m: string) => void,
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): Promise<void> {
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const deadline = Date.now() + 60_000;
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while (Date.now() < deadline) {
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const releases = await api.get<ReleaseResponse[]>(
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`${projPath}/releases?environment=${env}&limit=20&offset=0`,
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);
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const rel = releases.find((r) => r.id === releaseId);
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if (rel) {
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if (rel.status === 'completed') {
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log(`release ${releaseId} completed (v${rel.version})`);
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return;
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}
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if (rel.status === 'failed') {
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throw new Error(`release ${releaseId} failed`);
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}
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}
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await sleep(1500);
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}
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throw new Error(`release ${releaseId} did not complete within 60s`);
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}
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export async function runSeed(
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baseUrl: string,
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log: (m: string) => void = () => {},
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): Promise<SeedArtifact> {
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const api = createAdminClient(baseUrl);
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const ts = Date.now();
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const authoringEnv = 'staging';
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const runtimeEnv = 'prod';
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const q = `?environment=${authoringEnv}`;
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const prodQ = `?environment=${runtimeEnv}`;
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const adminEmail = `e2e+${ts}@rudder.build`;
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const password = `Passw0rd!e2e-${ts}`;
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// 1. Register operator (open registration; no approval gate at the API layer).
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const auth = await api.post<{ accessToken: string; refreshToken: string }>(
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'/platform/v1/authorization/register',
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{ email: adminEmail, password, fullName: 'E2E Bot' },
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{ auth: false },
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);
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api.setToken(auth.accessToken);
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log(`registered ${adminEmail}`);
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// 2. Project.
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const project = await api.post<{ id: string; key: string; name: string }>(
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'/platform/v1/projects',
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{ name: `e2e-${ts}` },
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);
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const projPath = `/platform/v1/projects/${project.id}`;
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log(`project ${project.id} key=${project.key}`);
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// 3. Staging environment (idempotent — may already exist).
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try {
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await api.post(`${projPath}/environments`, { projectId: project.id, name: authoringEnv });
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} catch {
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// already exists / not required — content POSTs below are the real test
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}
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// 4. Item (granted as a paid offer's contents).
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const item = await api.post<{ id: string; name: string }>(`${projPath}/items${q}`, {
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projectId: project.id,
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environment: authoringEnv,
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name: 'Gold Coin',
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tags: ['currency'],
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});
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// 5. Remote configs — one per value type. RCs are live per-env flags served
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// straight from the outbox/cache, so they go directly into the runtime env.
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const remoteConfigs: Array<{ key: string; value: string; valueType: string }> = [
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{ key: 'max_energy', value: '100', valueType: 'int' },
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{ key: 'spawn_rate', value: '1.5', valueType: 'float' },
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{ key: 'feature_x', value: 'true', valueType: 'bool' },
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{ key: 'welcome_text', value: 'hi', valueType: 'string' },
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{ key: 'shop_layout', value: '{"cols":3}', valueType: 'json' },
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];
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for (const rc of remoteConfigs) {
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await api.post(`${projPath}/remote-configs${prodQ}`, {
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projectId: project.id,
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environment: runtimeEnv,
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...rc,
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});
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}
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log(`created ${remoteConfigs.length} remote configs`);
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// 6. Leaderboard.
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await api.post(`${projPath}/leaderboards${q}`, {
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projectId: project.id,
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environment: authoringEnv,
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name: 'Weekly Score',
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slug: 'weekly-score',
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metric: 'score',
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resetPeriod: 'weekly',
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sortingOrder: 'desc',
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maxEntries: 100,
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});
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// 7. Store with a free offer and a paid (currency) offer with a purchase limit.
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// The runtime resolves a store's slug from data.slug (liveops-game shop cache), and
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// the CreateStore API has no slug field — so we set it via data.
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const storeSlug = 'starter-shop';
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const store = await api.post<{ id: string; offers: Array<{ id: string; name: string }> }>(
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`${projPath}/stores${q}`,
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{
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projectId: project.id,
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environment: authoringEnv,
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name: 'Starter Shop',
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description: 'E2E shop',
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data: { slug: storeSlug },
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offers: [
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{ name: 'Welcome Gift', contents: [{ itemId: item.id, amount: 10 }], price: { currency: 'soft', amount: 0 } },
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{
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name: 'Gold Pack',
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contents: [{ itemId: item.id, amount: 50 }],
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price: { currency: 'soft', amount: 100 },
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maxPurchases: 2,
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},
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],
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},
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);
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log(`store ${storeSlug} (${store.id}) with ${store.offers?.length ?? 0} offers`);
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const paidOffer = store.offers?.find((o) => o.name === 'Gold Pack');
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if (!paidOffer?.id) {
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throw new Error('seeded paid offer did not return an id');
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}
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// 8. Global quest: buying the paid offer completes it; claim grants extra item reward.
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const questName = 'Buy Gold Pack Quest';
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const questObjectiveId = 'buy-gold-pack';
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const questTarget = 1;
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const questMetric = `purchase.offer:${paidOffer.id}`;
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const questRewardAmount = 7;
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const quest = await api.post<QuestResponse>(`${projPath}/quests${q}`, {
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projectId: project.id,
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environment: authoringEnv,
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name: questName,
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objectives: [{ id: questObjectiveId, metric: questMetric, target: questTarget }],
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rewards: [{ itemId: item.id, amount: questRewardAmount }],
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});
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log(`quest ${quest.id} staged for metric ${questMetric}`);
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// 9. Scenario (must be live now: startAt <= now <= endAt).
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const startAt = new Date(ts - 3600_000).toISOString();
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const endAt = new Date(ts + 365 * 24 * 3600_000).toISOString();
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const scenario = await api.post<{ id: string }>(`${projPath}/scenarios${q}`, {
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projectId: project.id,
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environment: authoringEnv,
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name: 'Onboarding',
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description: 'e2e onboarding',
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startAt,
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endAt,
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});
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// 10. Scenario flow (trigger -> notification -> rc override -> store -> boundary -> notification).
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await api.put(`${projPath}/scenarios/${scenario.id}`, {
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projectId: project.id,
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scenarioId: scenario.id,
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flow: buildFlow(storeSlug),
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});
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log(`scenario ${scenario.id} flow set`);
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// 11. Promote staging content to prod (the runtime serves prod/latest.json).
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const release = await api.post<ReleaseResponse>(`${projPath}/releases/promote`, {
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projectId: project.id,
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fromEnvironment: authoringEnv,
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toEnvironment: runtimeEnv,
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});
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await pollRelease(api, projPath, runtimeEnv, release.id, log);
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const prodStores = await api.get<StoreResponse[]>(`${projPath}/stores${prodQ}`);
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const prodStore = prodStores.find((s) => s.data?.slug === storeSlug || s.name === 'Starter Shop');
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if (!prodStore) {
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throw new Error(`promoted store ${storeSlug} was not found in ${runtimeEnv}`);
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}
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const prodPaidOffer = prodStore.offers?.find((o) => o.name === 'Gold Pack');
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if (!prodPaidOffer?.id) {
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throw new Error('promoted paid offer did not return an id');
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}
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const prodRewardItemId = prodPaidOffer.contents?.[0]?.itemId;
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if (!prodRewardItemId) {
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throw new Error('promoted paid offer did not return a reward item id');
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}
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const prodQuests = await api.get<QuestResponse[]>(`${projPath}/quests${prodQ}`);
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const prodQuest = prodQuests.find((q) => q.name === questName);
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if (!prodQuest?.id) {
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throw new Error(`promoted quest ${questName} was not found in ${runtimeEnv}`);
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}
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const prodQuestMetric = prodQuest.objectives?.find((o) => o.id === questObjectiveId)?.metric;
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if (!prodQuestMetric) {
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throw new Error(`promoted quest ${questName} did not return metric ${questObjectiveId}`);
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}
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const prodQuestRewardItemId = prodQuest.rewards?.[0]?.itemId;
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if (!prodQuestRewardItemId) {
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throw new Error(`promoted quest ${questName} did not return reward item id`);
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}
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// 12. Settle: let the game service hot-reload caches from the new snapshot.
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await sleep(3000);
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return {
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baseUrl,
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projectId: project.id,
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projectKey: project.key,
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adminToken: auth.accessToken,
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adminEmail,
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environment: runtimeEnv,
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seededAt: new Date(ts).toISOString(),
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releaseId: release.id,
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store: {
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name: 'Starter Shop',
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slug: storeSlug,
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freeOfferName: 'Welcome Gift',
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paidOfferName: 'Gold Pack',
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paidOfferId: prodPaidOffer.id,
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paidPrice: { currency: 'soft', amount: 100 },
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paidMaxPurchases: 2,
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grantedItemName: 'Gold Coin',
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paidGrantAmount: 50,
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},
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quest: {
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id: prodQuest.id,
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name: questName,
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objectiveId: questObjectiveId,
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metric: prodQuestMetric,
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target: questTarget,
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rewardItemId: prodQuestRewardItemId,
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rewardAmount: questRewardAmount,
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},
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leaderboard: { slug: 'weekly-score', metric: 'score' },
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item: { id: prodRewardItemId, name: item.name },
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remoteConfigs: {
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maxEnergy: 100,
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spawnRate: 1.5,
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featureX: true,
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welcomeText: 'hi',
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shopLayout: { cols: 3 },
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spawnRateOverride: 3.0,
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},
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scenario: { id: scenario.id, event: 'session_start' },
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};
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}
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export async function deleteProject(artifact: SeedArtifact): Promise<void> {
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const api = createAdminClient(artifact.baseUrl);
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api.setToken(artifact.adminToken);
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await api.del(`/platform/v1/projects/${artifact.projectId}`);
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}
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