150 lines
7.1 KiB
Markdown
150 lines
7.1 KiB
Markdown
# Changelog
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## 2.0.0
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Breaking change — major bump, required by the backend environments release.
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Every project now has exactly two environments, `staging` and `prod`, and the
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SDK key passed as `projectKey` decides which one the player belongs to. The
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environment never appears in the client API: it is resolved at login and
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carried inside the access and refresh tokens. Tokens issued before this
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release have no environment claim and are rejected with 401, so the first call
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after the backend upgrade refreshes, fails, clears the token store and emits
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`'signed-out'` to every `onAuthStateChange` listener. Log the player in again
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with `client.auth.loginWithDevice()` / `loginWithCustom()`.
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Quests, scenarios and offers are addressed by their slug instead of their id,
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because ids differ between staging and prod while slugs are stable. Renamed
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accordingly: `Quest.id` is now `Quest.slug`, `client.quests.claim()` takes a
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quest slug, `reportProgress()` resolves to the slugs of the completed quests
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(`ReportQuestProgressResponse.completedQuestSlugs`),
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`client.stores.purchase(storeSlug, offerSlug, options?)` takes an offer slug
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and `OfferHandle` carries a `slug` alongside its `id`,
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`QuestMetrics.purchaseOffer(offerSlug)` builds its metric from the offer slug,
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and every scenario-scoped type exposes `scenarioSlug` instead of `scenarioId` —
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`PendingEffect`, `ScenarioCompletedEffect`, `ScenarioFailedEffect`, the battle
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pass requests and `client.battlePass.getProgress(scenarioSlug, nodeId)`.
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`offer.buy()` is unchanged; it now binds the slug for you. Leaderboards, items
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and stores already used slugs and are untouched.
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Also shipped here, previously committed but never published: the effects client
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reconciles against every `GET /sdk/v1/scenarios/pending` response, so a run
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that disappears server-side (finished elsewhere, expired after a promote) now
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emits `onScenarioCompleted` instead of lingering; and `run_not_active` joins
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`unknown_run` and `run_expired` as a terminal rejection that drops the run and
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emits `onScenarioFailed`.
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## 1.0.0
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- Scenario execution moved server-side. The SDK no longer walks a local DAG
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or persists plan state to IndexedDB.
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- Removed `RudderClientOptions.runtime.planStateStore` and the
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`PlanStateStore` type.
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- `GET /sdk/v1/scenarios/pending` is polled on login, on a ~30s heartbeat,
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and at each effect `waitDeadline`. Completions POST
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`/sdk/v1/scenarios/callback`; the response may carry the next
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`PendingEffect`.
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- Scenario `remote_config_override` nodes no longer emit `onConfigChanged`
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(the server applies the override). The `ConfigChangedEffect` type and
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`onConfigChanged` subscription remain.
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## 0.6.0
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- `LeaderboardSession.claim()` / effect `claim()` completes the leaderboard
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node with handle `onClaim`. The server matches live rank to an authored
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place and continues from that place (Grant Reward and/or In-App Message).
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- `rewardClaimed()` is a deprecated alias for `claim()` and will be removed
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in the next SDK version.
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- `rank_not_eligible` on Claim leaves the session open (retry Claim or End);
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it no longer fails the run.
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## 0.5.1
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- `QuestMetrics` / `reportProgress`: custom free-text metrics no longer
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progress quests. Report a released catalog counter slug instead.
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`purchaseOffer` / `purchaseItem` helpers are unchanged (server-side shop
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fan-out).
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## 0.5.0
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- `client.auth.loginWithCustom({ customData, region?, language?, nickname? })`
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— custom webhook auth, same token + runtime start as `loginWithDevice`.
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- `QuestMetrics.purchaseOffer` / `purchaseItem` helpers for the shop purchase
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metric format.
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- Typecheck against regenerated models: `listQuests` no longer takes a body,
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battle-pass `track` is `'free' | 'premium'`, scenario run status has no
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`unknown_run`.
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## 0.4.0
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- Fixed `BattlePassLevelSession.level` reading node data key `level` — the
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admin editor writes `levelNumber`, so tiers always reported `0`. The session
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now reads `levelNumber`, matching the editor and server validation.
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- UGC support removed from the generated wire types (`src/generated/ugc.ts`
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deleted by apigen); no UGC surface was ever exposed by this SDK.
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- Generated API types regenerated from the gateway openapi spec, adding the
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new platform operations.
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## 0.3.0
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Breaking changes — the package was aligned with the Rudder SDK glossary and
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the regenerated wire types (`src/generated`, apigen). No compatibility shims
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are provided.
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### Auth
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- `client.auth.loginViaDevice(region, language, nickname?)` replaced by
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`client.auth.loginWithDevice(options?: { region?, language?, nickname? })`.
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Default region is now `'global'` (was `'en'`); default language stays `'en'`.
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- New `client.auth.onAuthStateChange(cb)` — fires immediately with the current
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state, then on every `'signed-in' | 'signed-out'` transition (login, logout,
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and unrecoverable session expiry in the transport).
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- New `client.auth.isAuthenticated`.
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### Client configuration
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- `tokenStore` in `RudderClientOptions` is now optional. Default:
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localStorage-backed store with a silent in-memory fallback where
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localStorage is unavailable (SSR, private mode). New `createDefaultTokenStore()` export.
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- Invalid client options (`baseUrl` / `projectKey` missing) now throw
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`RudderError` with `code: 'sdk/invalid-options'` instead of a plain `Error`.
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- New `onEffectError` option — called when an effect handler throws
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(default: `console.error`); previously such errors were swallowed silently.
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### Renames
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- `client.config` → `client.remoteConfig` (canonical glossary name).
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- `client.battlepass` → `client.battlePass`; `BattlepassService` → `BattlePassService`.
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- Effects: `onBattlepass` / `BattlepassEffect` → `onBattlePass` / `BattlePassEffect`;
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`onBattlepassLevel` / `BattlepassLevelEffect` → `onBattlePassLevel` / `BattlePassLevelEffect`.
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- Generated types: `SdkQuest` → `Quest`; `*Battlepass*` request/response types → `*BattlePass*`.
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- Internal transport `sendAsync` → `request` (not part of the public surface).
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### Leaderboards
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- Removed `LeaderboardsService.getRanking(slug, limit)` and
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`LeaderboardsService.submitScore(slug, score)`. Single path:
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`client.leaderboards.findBySlug(slug)` → `handle.list(limit?)` / `handle.submit(score)`.
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### Errors
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- `RudderNetworkError.inner` → standard `Error.cause`.
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- `RudderHttpError.code` is typed as `RudderErrorCode | (string & {})`
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(generated union of server error codes, plus room for unknown strings).
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- New exports: `RudderErrorCode` (type), `RudderErrorCodes` (constants),
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`SDK_ERROR_INVALID_OPTIONS`, `RudderErrorCodeLike` (type).
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### Public surface
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- The barrel no longer exports `getOrCreateDeviceId`, domain classes
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(`PlayerDomain`, …) or service constructors (`AuthService`, …) as values —
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they remain available as types. Instances live on the client.
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- `SubmittedBy` is no longer re-exported (UGC is unsupported on web).
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### Bundle
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- The scenario engine and the IndexedDB plan store are loaded lazily (dynamic
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import) on first login / first runtime access — a thin client never pulls
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the scenario machinery into the initial chunk.
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- The package now ships both ESM (`dist/index.js`) and CJS (`dist/index.cjs`)
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builds with matching `exports` entries.
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