1.1 KiB
1.1 KiB
Storage — client.storage
Per-player storage, one item per type. StorageDomain, revision key
storage. Source: src/domains/StorageDomain.ts.
client.storage.value // GetStorageResponse | undefined
await client.storage.save(type, data);
await client.storage.delete(type);
interface GetStorageResponse {
items?: StorageItem[];
nextCursor?: string;
}
interface StorageItem {
data?: string; // opaque payload, JSON-stringify yourself
id?: string; // server-assigned
type?: string; // the storage key
}
save(type: string, data: string): Promise<void>: upserts the item oftype(the server keeps one item per player and type), then invalidates.delete(type: string): Promise<void>: deletes the item oftype, then invalidates.
Limits and notes
- The state loads with
{ limit: 100 };nextCursorpagination is not surfaced. datais a raw string on the wire; serialize and parse JSON yourself.- Project storage is not reachable from the client SDK. It stays available to
modules, the dashboard and
/game/v1.