0.3.0: sync Rudder.Core 0.3.0, prod default URLs, drop editor artifacts, CI publish
This commit is contained in:
@@ -0,0 +1,42 @@
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name: CI
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on:
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push:
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branches: [main, master]
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tags: ['v*']
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pull_request:
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jobs:
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check:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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- name: Validate package.json
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run: node -e "JSON.parse(require('fs').readFileSync('Packages/rudder.sdk/package.json', 'utf8'))"
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- name: Verify bundled Rudder.Core.dll
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run: test -f Packages/rudder.sdk/Runtime/Plugins/Rudder.Core.dll
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publish:
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if: startsWith(github.ref, 'refs/tags/v')
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needs: check
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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- name: Set up Node
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uses: actions/setup-node@v4
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with:
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node-version: 20
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- name: Configure registry auth
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run: echo "//hub.rudder.build/api/packages/rudder/npm/:_authToken=${{ secrets.GITEA_TOKEN }}" > Packages/rudder.sdk/.npmrc
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- name: Pack
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run: make pack
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- name: Publish
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run: make publish
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@@ -4,6 +4,10 @@
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Uu]ser[Ss]ettings/
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# Burst compiler artifacts
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/Data/Plugins/lib_burst_generated.*
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# Visual Studio / Rider
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.vs/
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@@ -1,10 +0,0 @@
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extern "C"
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{
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void Staticburst_initialize(void* );
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void* StaticBurstStaticMethodLookup(void* );
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int burst_enable_static_linkage = 1;
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void burst_initialize(void* i) { Staticburst_initialize(i); }
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void* BurstStaticMethodLookup(void* i) { return StaticBurstStaticMethodLookup(i); }
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}
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Binary file not shown.
@@ -1,5 +1,20 @@
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# Changelog
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## 0.3.0
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Breaking changes, following the Rudder.Core 0.3.0 rework:
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- Bundled `Rudder.Core.dll` updated to 0.3.0: the UGC surface is gone
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(`client.Ugc`, `IUploadTransport`, `RudderClientOptions.UploadTransport`),
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`BattlePassService` methods now take scenario context, `BattlePassSession`
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exposes bound battle pass operations, and `BattlePassLevelSession.Complete`
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was renamed to `Claim`.
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- `UnityUploadTransport` removed together with the core `IUploadTransport`
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abstraction; the factory no longer wires an upload transport.
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- `RudderConfiguration` defaults now point at production
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(`https://api.rudder.build`); `RealtimeUrl` follows the prod `wss://`
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pattern but the relay is not deployed yet.
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## 0.2.0
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Breaking changes, following the Rudder.Core 0.2.0 rework:
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@@ -21,7 +21,7 @@ your project's `Packages/manifest.json`:
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}
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],
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"dependencies": {
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"rudder.sdk": "0.2.0",
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"rudder.sdk": "0.3.0",
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"com.unity.nuget.newtonsoft-json": "3.2.2"
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}
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}
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@@ -49,7 +49,7 @@ var stores = await client.Stores.ListAsync();
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All features hang off the client: `Auth`, `Player`, `BattlePass`, `Quests`,
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`Stores`, `Inventory`, `Leaderboards`, `RemoteConfig`, `Scenario`, `Storage`,
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`Ugc`, `Realtime`.
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`Realtime`.
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```csharp
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client.Scenario.OnStoreOffer += session => { /* show offer UI */ };
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Binary file not shown.
@@ -15,7 +15,6 @@ namespace RudderSdk.Unity
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ProjectKey = options.ProjectKey,
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Logger = new UnityLoggerAdapter(options.LoggerSink ?? new UnityDebugLoggerSink()),
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Transport = new UnityTransportAdapter(options.BaseUrl, executor),
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UploadTransport = new UnityUploadTransport(options.TimeoutSeconds),
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TokenStore = new UnityTokenStoreAdapter(options.KeyValueStore),
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DeviceIdProvider = new UnityDeviceIdProvider(),
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Clock = new UnityClock(),
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@@ -1,57 +0,0 @@
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using System.Threading;
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using System.Threading.Tasks;
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using RudderSdk.Core;
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using RudderSdk.Core.Abstractions;
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using UnityEngine.Networking;
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namespace RudderSdk.Unity
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{
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internal sealed class UnityUploadTransport : IUploadTransport
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{
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private const int DefaultTimeoutSeconds = 10;
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private readonly int _timeoutSeconds;
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public UnityUploadTransport(int timeoutSeconds = DefaultTimeoutSeconds)
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{
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_timeoutSeconds = timeoutSeconds > 0 ? timeoutSeconds : DefaultTimeoutSeconds;
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}
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public async Task PutAsync(string url, byte[] data, string contentType, CancellationToken cancellationToken = default)
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{
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using (var request = UnityWebRequest.Put(url, data ?? System.Array.Empty<byte>()))
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{
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if (!string.IsNullOrEmpty(contentType))
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request.SetRequestHeader("Content-Type", contentType);
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request.timeout = _timeoutSeconds;
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var operation = request.SendWebRequest();
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var completion = new TaskCompletionSource<bool>(TaskCreationOptions.RunContinuationsAsynchronously);
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operation.completed += _ => completion.TrySetResult(true);
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using (cancellationToken.Register(() =>
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{
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request.Abort();
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completion.TrySetCanceled(cancellationToken);
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}))
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{
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await completion.Task.ConfigureAwait(false);
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}
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if (request.result == UnityWebRequest.Result.ConnectionError)
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{
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throw new RudderNetworkException(request.error);
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}
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if (request.result == UnityWebRequest.Result.ProtocolError)
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{
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throw new RudderApiException(
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(int)request.responseCode,
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string.Empty,
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request.error + ": " + request.downloadHandler?.text);
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}
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}
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}
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}
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 415e95ebea4594057990efb6707f3ebc
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@@ -9,10 +9,10 @@ namespace RudderSdk.Unity
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public string ProjectKey;
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[Tooltip("API base URL, e.g. https://api.rudder.build.")]
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public string BaseUrl = "http://localhost:8082";
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public string BaseUrl = "https://api.rudder.build";
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[Tooltip("Realtime websocket URL.")]
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public string RealtimeUrl = "ws://localhost:8090/api/realtime/ws";
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[Tooltip("Realtime websocket URL. The relay is not deployed yet; set this only once it is.")]
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public string RealtimeUrl = "wss://api.rudder.build/api/realtime/ws";
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[Tooltip("HTTP request timeout in seconds.")]
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[Min(1)]
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@@ -1,6 +1,6 @@
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{
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"name": "rudder.sdk",
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"version": "0.2.0",
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"version": "0.3.0",
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"displayName": "Rudder SDK",
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"description": "LiveOps SDK for Unity — player auth, remote config, stores, inventory, leaderboards, scenarios, realtime.",
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"unity": "6000.0",
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@@ -1,66 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!162 &1
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EditorUserSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 4
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m_ConfigSettings:
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flags: 0
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QuickInstaller_com.unity.purchasing_installRecorded:
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value: 2550581500
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flags: 0
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m_VCShowFailedCheckout: 1
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m_VCProjectOverlayIcons: 1
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m_VCAllowAsyncUpdate: 1
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m_VCScanLocalPackagesOnConnect: 1
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m_ArtifactGarbageCollection: 1
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m_CompressAssetsOnImport: 1
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@@ -1,51 +0,0 @@
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{
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"ValidContent": 8,
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"ViewModelState": [],
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"SearchText": "",
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"Columns": [
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{
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"ColumnId": "Visibility",
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"Visible": true,
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"Width": 20.0,
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"Index": 0
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},
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{
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"ColumnId": "Picking",
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"Visible": true,
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"ScrollPositionX": -1.0,
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}
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,5 +0,0 @@
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{
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"m_Dictionary": {
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"m_DictionaryValues": []
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}
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}
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@@ -1,13 +0,0 @@
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{
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"name": "Assets",
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"roots": ["Assets"],
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"includes": [],
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"excludes": [],
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"options": {
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"types": true,
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"extended": false,
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"baseScore": 999
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}
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@@ -1,90 +0,0 @@
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trackSelection = true
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refreshSearchWindowsInPlayMode = false
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pickerAdvancedUI = false
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fetchPreview = true
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keepOpen = false
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queryFolder = "Assets"
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find = {
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active = true
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priority = 25
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defaultAction = null
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}
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store = {
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active = true
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priority = 100
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defaultAction = null
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}
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packages = {
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active = true
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}
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}
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}
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]
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]
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indexOnEditorStartup = true
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logIndexingPerformanceReport = false
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]
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helperWidgetCurrentArea = "all"
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minIndexVariations = 2
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findProviderIndexHelper = true
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itemIconSize = 32
|
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version = 1
|
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Block a user