Release 1.0.0
This commit is contained in:
@@ -1,8 +1,8 @@
|
|||||||
# Changelog
|
# Changelog
|
||||||
|
|
||||||
## 0.4.0
|
## 1.0.0
|
||||||
|
|
||||||
Breaking changes, following the Rudder.Core 0.4.0 rework:
|
Breaking changes, following the Rudder.Core 1.0.0 rework:
|
||||||
|
|
||||||
- Bundled `Rudder.Core.dll` updated to 0.4.0. The local scenario graph engine
|
- Bundled `Rudder.Core.dll` updated to 0.4.0. The local scenario graph engine
|
||||||
is gone. `client.Scenario` is only `TriggerAsync(eventName)`. Pending nodes
|
is gone. `client.Scenario` is only `TriggerAsync(eventName)`. Pending nodes
|
||||||
|
|||||||
Binary file not shown.
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "rudder.sdk",
|
"name": "rudder.sdk",
|
||||||
"version": "0.4.0",
|
"version": "1.0.0",
|
||||||
"displayName": "Rudder SDK",
|
"displayName": "Rudder SDK",
|
||||||
"description": "LiveOps SDK for Unity — player auth, remote config, stores, inventory, leaderboards, scenarios.",
|
"description": "LiveOps SDK for Unity — player auth, remote config, stores, inventory, leaderboards, scenarios.",
|
||||||
"unity": "6000.0",
|
"unity": "6000.0",
|
||||||
|
|||||||
Reference in New Issue
Block a user