This commit is contained in:
@@ -49,9 +49,9 @@ wire-формат, в прикладном коде его импортиров
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## Handles
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`client.Player(id)` и `client.Leaderboard(slug)` создают handle без
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HTTP-запроса. Handles — сахар над batch-методами сервисов: каждая операция
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отправляет batch из одного элемента с подставленным playerID/slug.
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`client.Player(id)` создаёт handle без HTTP-запроса. Handle — сахар над
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batch-методами сервисов: каждая операция отправляет batch из одного элемента
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с подставленным playerID.
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```go
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player := client.Player("p1")
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@@ -64,13 +64,6 @@ wallet, err := player.Wallet().Adjust(ctx, rudder.AdjustPlayerWalletParameters{
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})
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history, err := player.Wallet().History(ctx, rudder.WalletHistoryParameters{Limit: 50})
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item, err := player.Inventory().Adjust(ctx, rudder.AdjustPlayerInventoryParameters{
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Slug: "sword",
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Amount: 1,
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Reason: "quest reward",
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})
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inventory, err := player.Inventory().List(ctx, rudder.ListInventoryParameters{Limit: 50})
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storage, err := player.Storage().Get(ctx, "settings")
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updated, err := player.Storage().Upsert(ctx, rudder.UpsertPlayerStorageParameters{
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Type: "settings",
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@@ -78,10 +71,6 @@ updated, err := player.Storage().Upsert(ctx, rudder.UpsertPlayerStorageParameter
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})
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err = player.Storage().Delete(ctx, rudder.DeletePlayerStorageParameters{Type: "settings"})
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quests, err := player.Quests().List(ctx)
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err = player.Quests().Reset(ctx, rudder.PlayerQuestParameters{QuestSlug: "daily-1"})
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// ForceComplete и ForceClaim — аналогично
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updatedPlayer, err := player.Update(ctx, rudder.UpdatePlayerParameters{Nickname: "Neo"})
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banned, err := player.Ban(ctx, rudder.BanPlayerParameters{
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Reason: "cheating",
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@@ -89,18 +78,6 @@ banned, err := player.Ban(ctx, rudder.BanPlayerParameters{
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})
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unbanned, err := player.Unban(ctx, "")
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err = player.Delete(ctx, "")
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board := client.Leaderboard("weekly")
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entries, err := board.List(ctx, rudder.ListLeaderboardEntriesParameters{Limit: 100})
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// entries.Entries []rudder.Rank, entries.NextCursor
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entry, err := board.Get(ctx, "p1") // *rudder.Rank с rank
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around, err := board.GetAround(ctx, "p1", 10) // []rudder.Rank вокруг игрока
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err = board.Submit(ctx, []rudder.LeaderboardScore{{PlayerID: "p1", Score: 1500}})
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err = board.Update(ctx, []rudder.LeaderboardScore{{PlayerID: "p1", Score: 1600}})
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err = board.Delete(ctx, []string{"p1", "p2"})
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```
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## Batch-first API
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@@ -118,12 +95,6 @@ wallets, err := client.Wallet.Adjust(ctx, rudder.AdjustWalletParameters{
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},
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})
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items, err := client.Inventory.Adjust(ctx, rudder.AdjustInventoryParameters{
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Items: []rudder.InventoryAdjustment{
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{PlayerID: "p1", Slug: "sword", Amount: 1, Reason: "quest reward"},
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},
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})
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updated, err := client.Players.Update(ctx, rudder.UpdatePlayersParameters{
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Items: []rudder.PlayerUpdate{
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{PlayerID: "p1", Nickname: "Neo"},
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@@ -143,8 +114,42 @@ unbanned, err := client.Players.Unban(ctx, rudder.UnbanPlayersParameters{
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err = client.Players.Delete(ctx, rudder.DeletePlayersParameters{
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PlayerIDs: []string{"p3"},
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})
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err = client.Storage.Upsert(ctx, rudder.UpsertStorageParameters{
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Items: []rudder.ProjectStorageInput{
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{Type: "config", Data: `{"event":"x2"}`},
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},
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})
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err = client.Storage.Delete(ctx, rudder.DeleteStorageParameters{
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Types: []string{"config"},
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})
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rows, err := client.Resources.Create(ctx, "entries", []rudder.ResourceBatchItem{
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{PlayerID: "p1", Data: map[string]any{"board": "weekly", "score": 1500}},
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})
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// Update и Delete — аналогично, строка задаётся полем ID
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```
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## Модули
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Игровые фичи (инвентарь, квесты, лидерборды, магазины, battle pass, remote
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config) — это установленные модули. Их данные доступны через
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`client.Resources`, а функции с триггером `admin` вызываются через
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`client.Modules.Call` (`POST /game/v1/modules/{module}/{fn}`):
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```go
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out, err := client.Modules.Call(ctx, rudder.CallParameters{
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Module: "leaderboards",
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Fn: "resetNow",
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Args: map[string]any{"row": map[string]any{"id": boardID}},
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})
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// out.Result, out.Error, out.Log, out.Console; DryRun: true всегда откатывает транзакцию
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```
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Бизнес-ошибка модуля приходит как `*rudder.APIError` со статусом 422 и
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`Code`, который задаёт сам модуль (произвольная строка, констант для неё нет).
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## Верификация авторизации
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`Players.VerifyAuth` — одиночный (не batch) вызов `POST /players/auth/verify`:
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@@ -165,60 +170,26 @@ if !rudder.VerifyWebhookSignature(secret, body, r.Header.Get("X-Signature")) {
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}
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```
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err = client.Quests.Reset(ctx, rudder.PlayerQuestsParameters{
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Items: []rudder.PlayerQuestRef{
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{PlayerID: "p1", QuestSlug: "daily-1"},
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},
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})
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// ForceComplete и ForceClaim — аналогично
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err = client.Leaderboards.Submit(ctx, "weekly", []rudder.LeaderboardScore{
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{PlayerID: "p1", Score: 1500},
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})
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// Update и Delete — аналогично
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err = client.Storage.Upsert(ctx, rudder.UpsertStorageParameters{
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Items: []rudder.ProjectStorageInput{
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{Type: "config", Data: `{"event":"x2"}`},
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},
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})
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err = client.Storage.Delete(ctx, rudder.DeleteStorageParameters{
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Types: []string{"config"},
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})
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```
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## Каталоги и read-операции
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Курсорная пагинация: передавайте `Limit`/`Cursor`, следующую страницу
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запрашивайте по `NextCursor` из ответа.
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```go
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boards, err := client.Leaderboards.List(ctx, rudder.ListLeaderboardsParameters{Limit: 100})
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// boards.Items []rudder.Leaderboard, boards.NextCursor
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quests, err := client.Quests.List(ctx, rudder.ListQuestsParameters{
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Status: &status, // "active" или "archived", optional
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Limit: 100,
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})
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// quests.Items []rudder.Quest, quests.NextCursor
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history, err := client.Wallet.History(ctx, playerID, rudder.WalletHistoryParameters{
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Currency: ¤cy, // optional
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Limit: 50,
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})
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// history.Entries []rudder.WalletTransaction, history.NextCursor
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inventory, err := client.Inventory.List(ctx, playerID, rudder.ListInventoryParameters{
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Limit: 50,
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})
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// inventory.Items []rudder.InventoryItem, inventory.NextCursor
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storage, err := client.Storage.List(ctx, rudder.ListStorageParameters{
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Limit: 100,
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Search: "config", // optional
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})
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item, err := client.Storage.Get(ctx, "config")
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rows, err := client.Resources.List(ctx, "boards")
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// rows.Items, rows.Total
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```
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## Ошибки
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@@ -227,13 +198,16 @@ item, err := client.Storage.Get(ctx, "config")
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var apiErr *rudder.APIError
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if errors.As(err, &apiErr) {
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apiErr.Status // HTTP status
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apiErr.Code // машинный код из тела ошибки gateway
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apiErr.RequestID // корреляция с логами gateway
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apiErr.Code // машинный код из тела ошибки
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apiErr.RequestID // корреляция с логами сервера
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}
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```
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Сгенерированные коды сервера — `forbidden` и `row_referenced`. Бизнес-ошибки
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модулей (422) несут собственный код модуля.
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## Генерация
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`models/` генерируется apigen'ом из `liveops-gateway/openapi.yaml`
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(`make generate-openapi` в liveops-gateway). Руками не править.
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`models/` генерируется apigen'ом из `liveops-backend/openapi/openapi.yaml`
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(`make generate-openapi` в liveops-backend). Руками не править.
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Публичные имена — aliases в корне пакета `rudder` (`types.go`).
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@@ -1,6 +1,6 @@
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---
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name: rudder-go-sdk
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description: Use when working with the Rudder Go server SDK (package rudder, module hub.rudder.build/rudder/rudder-go-sdk/v2) for server-side admin operations — players, wallet, inventory, storage, quests, leaderboards, webhook signature verification.
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description: Use when working with the Rudder Go server SDK (package rudder, module hub.rudder.build/rudder/rudder-go-sdk/v2) for server-side admin operations — players, wallet, storage, resource rows, admin module calls, webhook signature verification.
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---
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# Rudder Go server SDK
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@@ -23,8 +23,8 @@ go get hub.rudder.build/rudder/rudder-go-sdk/v2@latest
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`AdminKey` is the Admin Key of one environment. A project has exactly two,
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`staging` and `prod` (app.rudder.build → project → Settings → Environments).
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The key identifies both the project and the environment, so no project ID and
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no environment argument are ever passed; players, wallets, inventory, storage,
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quests and leaderboard entries of the two environments are fully isolated.
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no environment argument are ever passed; players, wallets, storage, resource
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rows and installed modules of the two environments are fully isolated.
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Keep it server-side only, never in game clients.
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```go
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@@ -37,8 +37,11 @@ client, err := rudder.New(rudder.Config{
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})
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```
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`client` exposes services: `Players`, `Leaderboards`, `Wallet`, `Inventory`,
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`Quests`, `Storage`. All methods take `context.Context` first.
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`client` exposes services: `Players`, `Wallet`, `Storage`, `Resources`,
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`Modules`. All methods take `context.Context` first. Game-design features
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(inventory, quests, leaderboards, stores, battle pass, remote config) are
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installed modules; reach their data through `Resources` and their admin
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functions through `Modules`.
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Public types live in package `rudder` (aliases in `types.go`). The `models`
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package is generated wire format — never import it in application code and
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@@ -49,7 +52,7 @@ liveops-backend).
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All top-level mutating operations are batch-only. Request body is
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`{idempotencyKey?, items:[...]}` with `playerId` inside each item
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(leaderboard delete takes `{playerIds:[...]}`, project-storage delete
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(player unban and delete take `{playerIds:[...]}`, project-storage delete
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`{types:[...]}`). Rules:
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- at most 100 items per batch
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@@ -57,15 +60,14 @@ All top-level mutating operations are batch-only. Request body is
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- one optional `IdempotencyKey` per batch; retrying with the same key is safe
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- errors report the index and playerId of the failing item
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Method naming is uniform: verb + entity (`List`/`Get`/`Submit`/`Update`/
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Method naming is uniform: verb + entity (`List`/`Get`/`Create`/`Update`/
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`Upsert`/`Delete`/`Adjust`/`History`).
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## Handles
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`client.Player(id)` and `client.Leaderboard(slug)` return handles without any
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HTTP request. Handles are sugar over the batch operations with n=1: the
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handle injects `playerID`/`slug` into a single-item batch and unwraps the
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first result.
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`client.Player(id)` returns a handle without any HTTP request. The handle is
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sugar over the batch operations with n=1: it injects `playerID` into a
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single-item batch and unwraps the first result.
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```go
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player := client.Player("p1")
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@@ -75,15 +77,10 @@ wallet, err := player.Wallet().Adjust(ctx, rudder.AdjustPlayerWalletParameters{
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Amount: 100,
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Reason: "compensation",
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})
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board := client.Leaderboard("weekly")
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err = board.Submit(ctx, []rudder.LeaderboardScore{{PlayerID: "p1", Score: 1500}})
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```
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`client.Player(id)` exposes sub-handles `Wallet()`, `Inventory()`,
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`Storage()`, `Quests()` plus `Update`/`Ban`/`Unban`/`Delete`.
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`client.Leaderboard(slug)` exposes `List`/`Get`/`GetAround`/`Submit`/
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`Update`/`Delete`.
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`client.Player(id)` exposes sub-handles `Wallet()` and `Storage()` plus
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`Update`/`Ban`/`Unban`/`Delete`.
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## Top-level Storage vs PlayerHandle.Storage()
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@@ -97,10 +94,10 @@ confuse them.
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All API failures return `*rudder.APIError` (`Status`, `Code`, `Message`,
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`RequestID`); use `errors.As`. Client-side misconfiguration returns
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`Code: "sdk/invalid-options"` (`rudder.ErrorCodeInvalidOptions`). Scenario
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engine codes surfaced in `Code` include `early_completion`, `forbidden`,
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`level_not_reached`, `node_not_active`, `objectives_incomplete`,
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`run_expired`, `run_not_active`, `scenario_not_active`, `unknown_run`.
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`Code: "sdk/invalid-options"` (`rudder.ErrorCodeInvalidOptions`). The
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generated server codes are `forbidden` and `row_referenced`; other admin
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errors carry unstructured code strings. A module business error is a 422 whose
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`Code` is defined by the module (an open string, no generated constants).
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## Webhook verification
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@@ -114,7 +111,6 @@ if !rudder.VerifyWebhookSignature(secret, body, r.Header.Get("X-Signature")) {
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- `reference/players.md` — list/get/verify-auth, batch update/ban/unban/delete, PlayerHandle
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- `reference/wallet.md` — batch adjust, history, PlayerWalletHandle
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- `reference/inventory.md` — batch adjust, list, PlayerInventoryHandle
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- `reference/storage.md` — project storage (top-level) and player storage (handle)
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- `reference/quests.md` — quest definitions list, batch reset/force-complete/force-claim, PlayerQuestsHandle
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- `reference/leaderboards.md` — definitions list, LeaderboardHandle entries
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- `reference/resources.md` — batch create/update/delete and list of resource rows
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- `reference/modules.md` — admin module function calls, dry run, module errors
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@@ -1,43 +0,0 @@
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# Inventory
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Source: `inventory.go`, `player_inventory.go`. Types: `InventoryItem`, `InventoryList`, `InventoryAdjustment`.
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## Batch adjust
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```go
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func (s *InventoryService) Adjust(ctx context.Context, parameters AdjustInventoryParameters) ([]InventoryItem, error)
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type AdjustInventoryParameters struct {
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IdempotencyKey string
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Items []InventoryAdjustment
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}
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// InventoryAdjustment: {PlayerID, Slug, Amount int64, Reason}
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// Negative Amount removes items. Returns updated items in item order.
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```
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## List
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```go
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func (s *InventoryService) List(ctx context.Context, playerID string, parameters ListInventoryParameters) (*InventoryList, error)
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type ListInventoryParameters struct {
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Limit int
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Cursor *string
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}
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// InventoryList: {Items []InventoryItem, NextCursor string}
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// InventoryItem: {ID, Slug, Amount int64, UpdatedAt}
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```
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## PlayerInventoryHandle
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`client.Player(id).Inventory()`:
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```go
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func (h *PlayerInventoryHandle) Adjust(ctx context.Context, parameters AdjustPlayerInventoryParameters) (*InventoryItem, error)
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type AdjustPlayerInventoryParameters struct {
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IdempotencyKey string
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Slug string
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Amount int64
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Reason string
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}
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func (h *PlayerInventoryHandle) List(ctx context.Context, parameters ListInventoryParameters) (*InventoryList, error)
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```
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@@ -1,54 +0,0 @@
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# Leaderboards
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Source: `leaderboards.go` (definitions + batch entry mutations), `leaderboard.go` (handle).
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Types: `Leaderboard`, `LeaderboardList`, `LeaderboardScore`, `Rank`, `RankList`.
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## Definitions
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```go
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func (s *LeaderboardsService) List(ctx context.Context, parameters ListLeaderboardsParameters) (*LeaderboardList, error)
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type ListLeaderboardsParameters struct {
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Limit int
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Cursor *string
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}
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// LeaderboardList: {Items []Leaderboard, NextCursor string}
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// Leaderboard: {Slug, Name, Metric, ResetPeriod, SortingOrder, MaxEntries int64}
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```
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## Batch entry mutations (service level)
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Note: leaderboard entry mutations do NOT take an IdempotencyKey — the generated
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batch request bodies carry only items/playerIds.
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```go
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func (s *LeaderboardsService) Submit(ctx context.Context, slug string, items []LeaderboardScore) error
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func (s *LeaderboardsService) Update(ctx context.Context, slug string, items []LeaderboardScore) error
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// LeaderboardScore: {PlayerID, Score float64}
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func (s *LeaderboardsService) Delete(ctx context.Context, slug string, playerIDs []string) error
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// body: {playerIds: [...]}
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```
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## LeaderboardHandle
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`client.Leaderboard(slug)` — no request at creation.
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```go
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func (h *LeaderboardHandle) List(ctx context.Context, parameters ListLeaderboardEntriesParameters) (*RankList, error)
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type ListLeaderboardEntriesParameters struct {
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Limit int
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Cursor *string
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}
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// RankList: {Entries []Rank, NextCursor string}
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func (h *LeaderboardHandle) Get(ctx context.Context, playerID string) (*Rank, error)
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func (h *LeaderboardHandle) GetAround(ctx context.Context, playerID string, limit int) ([]Rank, error)
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// entries around the player's rank
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func (h *LeaderboardHandle) Submit(ctx context.Context, items []LeaderboardScore) error
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func (h *LeaderboardHandle) Update(ctx context.Context, items []LeaderboardScore) error
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func (h *LeaderboardHandle) Delete(ctx context.Context, playerIDs []string) error
|
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```
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`Rank`: `{PlayerID, PlayerName, Rank int64, Score float64}`.
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@@ -0,0 +1,33 @@
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# Modules
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|
||||
Source: `modules.go`. Calls an installed module function with trigger `admin`
|
||||
through `POST /game/v1/modules/{module}/{fn}`, in the admin key's environment.
|
||||
|
||||
```go
|
||||
func (s *ModulesService) Call(ctx context.Context, parameters CallParameters) (*CallResult, error)
|
||||
type CallParameters struct {
|
||||
Module string
|
||||
Fn string
|
||||
Args any // marshalled to JSON as "args"
|
||||
DryRun bool // true: the call always rolls back
|
||||
}
|
||||
type CallResult struct {
|
||||
Result any // "result"
|
||||
Error string // "error"
|
||||
Log []any // "log": kernel calls made by the function
|
||||
Console []string // "console": captured stdout/stderr
|
||||
}
|
||||
```
|
||||
|
||||
```go
|
||||
out, err := client.Modules.Call(ctx, rudder.CallParameters{
|
||||
Module: "leaderboards",
|
||||
Fn: "resetNow",
|
||||
Args: map[string]any{"row": map[string]any{"id": boardID}},
|
||||
})
|
||||
```
|
||||
|
||||
A business error raised by the module (`Fail(code, message)` in a module SDK)
|
||||
returns `*rudder.APIError` with `Status` 422 and `Code` set to the module's
|
||||
own code. Module codes are open strings; there are no generated constants for
|
||||
them. A trap returns 500 and a timeout 504, both without details.
|
||||
@@ -14,7 +14,7 @@ type ListPlayersParameters struct {
|
||||
// PlayerList: {Players []Player, Total int, Limit int, Offset int}
|
||||
|
||||
func (s *PlayersService) Get(ctx context.Context, playerID string) (*PlayerDetails, error)
|
||||
// PlayerDetails: {Player Player, Wallets []WalletBalance, Inventory []InventoryItem,
|
||||
// PlayerDetails: {Player Player, Identities []PlayerIdentity, Wallets []WalletBalance,
|
||||
// Storages []PlayerStorage, WalletTransactions []WalletTransaction}
|
||||
|
||||
func (s *PlayersService) VerifyAuth(ctx context.Context, accessToken string) (*PlayerAuthVerification, error)
|
||||
@@ -57,10 +57,8 @@ type DeletePlayersParameters struct {
|
||||
`client.Player(id)` — no request at creation.
|
||||
|
||||
```go
|
||||
h.Wallet() *PlayerWalletHandle
|
||||
h.Inventory() *PlayerInventoryHandle
|
||||
h.Storage() *PlayerStorageHandle
|
||||
h.Quests() *PlayerQuestsHandle
|
||||
h.Wallet() *PlayerWalletHandle
|
||||
h.Storage() *PlayerStorageHandle
|
||||
|
||||
func (h *PlayerHandle) Update(ctx context.Context, parameters UpdatePlayerParameters) (*Player, error)
|
||||
type UpdatePlayerParameters struct {
|
||||
|
||||
@@ -1,52 +0,0 @@
|
||||
# Quests
|
||||
|
||||
Source: `quests.go`, `player_quests.go`. Types: `Quest`, `QuestObjective`, `QuestReward`, `QuestList`, `PlayerQuest`, `PlayerQuestObjective`, `PlayerQuestRef`.
|
||||
|
||||
## Quest definitions (catalog)
|
||||
|
||||
```go
|
||||
func (s *QuestsService) List(ctx context.Context, parameters ListQuestsParameters) (*QuestList, error)
|
||||
type ListQuestsParameters struct {
|
||||
Status *string // optional: "active" or "archived"
|
||||
Limit int
|
||||
Cursor *string
|
||||
}
|
||||
// QuestList: {Items []Quest, NextCursor string}
|
||||
// Quest: {ID, Slug, Name, Status, NextQuestID, Objectives []QuestObjective, Rewards []QuestReward}
|
||||
// QuestObjective: {ID, Metric, Target int64}
|
||||
// QuestReward: {Amount int64, Currency, ItemID}
|
||||
```
|
||||
|
||||
## Batch player-quest operations
|
||||
|
||||
All three share the same parameters and return only `error`:
|
||||
|
||||
```go
|
||||
func (s *QuestsService) Reset(ctx context.Context, parameters PlayerQuestsParameters) error
|
||||
func (s *QuestsService) ForceComplete(ctx context.Context, parameters PlayerQuestsParameters) error
|
||||
func (s *QuestsService) ForceClaim(ctx context.Context, parameters PlayerQuestsParameters) error
|
||||
|
||||
type PlayerQuestsParameters struct {
|
||||
IdempotencyKey string
|
||||
Items []PlayerQuestRef // {PlayerID, QuestSlug}
|
||||
}
|
||||
```
|
||||
|
||||
## PlayerQuestsHandle
|
||||
|
||||
`client.Player(id).Quests()`:
|
||||
|
||||
```go
|
||||
func (h *PlayerQuestsHandle) List(ctx context.Context) ([]PlayerQuest, error)
|
||||
// PlayerQuest: {QuestSlug, Name, Status, Objectives []PlayerQuestObjective}
|
||||
// PlayerQuestObjective: {ObjectiveID, Current int64, Target int64}
|
||||
|
||||
func (h *PlayerQuestsHandle) Reset(ctx context.Context, parameters PlayerQuestParameters) error
|
||||
func (h *PlayerQuestsHandle) ForceComplete(ctx context.Context, parameters PlayerQuestParameters) error
|
||||
func (h *PlayerQuestsHandle) ForceClaim(ctx context.Context, parameters PlayerQuestParameters) error
|
||||
|
||||
type PlayerQuestParameters struct {
|
||||
IdempotencyKey string
|
||||
QuestSlug string
|
||||
}
|
||||
```
|
||||
@@ -0,0 +1,32 @@
|
||||
# Resources
|
||||
|
||||
Source: `resources.go`. Batch row operations on a resource through
|
||||
`/game/v1/resources/{slug}/rows`.
|
||||
|
||||
```go
|
||||
type ResourceBatchItem struct {
|
||||
PlayerID string // "playerId": owner for player-scoped resources
|
||||
ID string // "id", omitempty: row id for update and delete
|
||||
Data map[string]any // "data", omitempty: row fields
|
||||
Version int64 // "version", omitempty
|
||||
}
|
||||
type ResourceRowsPage struct {
|
||||
Items []any // "items"
|
||||
Total int // "total"
|
||||
}
|
||||
|
||||
func (s *ResourcesService) List(ctx context.Context, slug string) (*ResourceRowsPage, error) // GET
|
||||
func (s *ResourcesService) Create(ctx context.Context, slug string, items []ResourceBatchItem) (*ResourceRowsPage, error) // POST
|
||||
func (s *ResourcesService) Update(ctx context.Context, slug string, items []ResourceBatchItem) (*ResourceRowsPage, error) // PATCH
|
||||
func (s *ResourcesService) Delete(ctx context.Context, slug string, items []ResourceBatchItem) error // DELETE
|
||||
```
|
||||
|
||||
```go
|
||||
rows, err := client.Resources.Create(ctx, "entries", []rudder.ResourceBatchItem{
|
||||
{PlayerID: "p1", Data: map[string]any{"board": "weekly", "score": 1500}},
|
||||
})
|
||||
```
|
||||
|
||||
Deleting a row that other rows still reference fails with `Status` 409 and
|
||||
`Code` `row_referenced`. A failing batch
|
||||
item fails the whole batch with 400.
|
||||
Reference in New Issue
Block a user