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---
name: rudder-web-sdk
description: Use when working with the Rudder TypeScript/JavaScript client SDK (@rudder/sdk) for web games. Covers createClient, device/google/apple/custom auth, identity linking, state objects (player with balances and items, catalog, storage), module calls through clients generated by `rudder client generate`, idempotent retries, and error handling. Load this whenever code imports from @rudder/sdk or a generated rudder.modules.ts.
---
# Rudder Web SDK (@rudder/sdk)
Client SDK for web games on the Rudder LiveOps platform. Source of truth: the
package source and its type declarations (wire types in `src/generated` are
generated; never edit them by hand).
0.3.0 covers only the kernel: auth, player, catalog, storage, module calls and
background sync. Game features are installed modules, reached through a
typed client generated from their manifests. There is no `resources(slug)` and
no `projectStorage`; game-facing configuration comes from modules such as
`remote_config`.
## Install
Published to the Rudder package registry at hub.rudder.build, not npmjs. Point the
`@rudder` scope at it in `.npmrc` (anonymous read, no token):
```
@rudder:registry=https://hub.rudder.build/api/packages/rudder/npm/
```
```bash
npm install @rudder/sdk
```
ESM + CJS + `.d.ts`; `type: module`; zero runtime dependencies.
## Init
```ts
import { createClient } from '@rudder/sdk';
const client = createClient({
projectKey: 'your-project-key', // required; selects staging or prod
// baseUrl?: string — default 'https://api.rudder.build'
// tokenStore?: TokenStore — default: localStorage, in-memory fallback
// appVersion?: string — sent with platform 'web' on login/refresh
// requestTimeoutMs?: number — default 10000
// syncIntervalMs?: number — revision poll, default 30000 (±20% jitter)
});
```
A missing `projectKey` throws `RudderError` with
`code: 'sdk/invalid-options'`. Call `client.dispose()` on unmount/HMR to stop
the sync poll and drop cached state.
## Auth essentials
```ts
await client.auth.loginWithDevice({ region, language, nickname }); // device id auto-generated/persisted
await client.auth.loginWithGoogle({ idToken, region, language, nickname });
await client.auth.loginWithApple({ idToken, region, language, nickname });
await client.auth.loginWithCustom({ customData, provider?, region, language, nickname });
await client.auth.linkWithGoogle(idToken);
await client.auth.linkWithApple(idToken);
await client.auth.linkWithCustom({ customData, provider? });
await client.auth.unlinkIdentity(provider); // 'device' | 'google' | 'apple' | 'custom' | 'custom:<name>'
client.auth.logout();
client.auth.isAuthenticated;
client.auth.onAuthStateChange(cb);
```
Tokens are saved to the `TokenStore` automatically. The transport injects
`Authorization: Bearer <token>` and single-flight refreshes on 401; a failed
refresh clears tokens and emits `signed-out`. Details:
[reference/auth.md](reference/auth.md).
## Client surface
| Area | Access | Kind |
|---|---|---|
| Auth | `client.auth` | service |
| Player | `client.player` (`player`, `identities`, `balances`, `items`) | `SyncedState<PlayerProfile>` |
| Catalog currencies | `client.catalog` | `SyncedState<Map<string, CatalogCurrency>>` |
| Player storage | `client.storage`, read-only | `SyncedState<GetStorageResponse>` |
| Modules | `client.modules.call<T>(module, fn, args?, { moduleVersion? })` | resolves to `result` as `T` |
## Module calls through generated clients
```bash
RUDDER_URL=... RUDDER_TOKEN=... RUDDER_PROJECT=... \
rudder client generate --lang ts --out src/rudder.modules.ts [--environment staging|prod]
```
```ts
import { modules } from './rudder.modules';
const m = modules(client);
await m.leaderboards.submit({ slug: 'weekly', score: 120 });
const top = await m.leaderboards.top({ slug: 'weekly', limit: 10 });
```
The generated file is a factory over `client.modules.call`, with argument and
result types, and a `<Module><Fn>Error` code union per function. Regenerate
and commit it when installed modules change. Details:
[reference/modules.md](reference/modules.md).
## State objects: the shared pattern
`player`, `catalog` and `storage` extend `SyncedState<T>`:
- `.value: T | undefined`, `.status: 'idle' | 'loading' | 'ready' | 'error'`,
`.error?: Error`
- `onChange(cb: (snapshot: SyncedSnapshot<T>) => void): () => void`: fires
immediately with `{ status, value, error }`; maps onto React
`useSyncExternalStore`
- `load(): Promise<T>`: deduplicated, no-op when ready
- `reload(): Promise<T>`: forced refetch
`player` and `catalog` are warmed at login; `storage` loads on first use. A
revision poll (`GET /sdk/v1/sync`, keys `profile`, `catalog`, `storage`) runs
every 30 s (±20% jitter), pauses while the tab is hidden, and reloads the
states whose revision grew. Storage mutations invalidate immediately. Call
`player.reload()` after a module call that changes balances or items when
you need fresh values right away.
## Errors
All SDK errors extend `RudderError` (optional machine-readable `code`):
- `RudderNetworkError`: fetch failed or timed out (`error.cause` holds the original)
- `RudderHttpError`: non-2xx, carries `status`, `statusText`, `body`, `code`
- `RudderAuthError extends RudderHttpError`: 401 after a failed refresh;
tokens already cleared, `signed-out` already emitted
- `RudderModuleError<C> extends RudderHttpError`: a module call returned 422
`{ error, code, requestId }`; exposes `code: C`, `message`, `requestId`
- `RudderError` with `code: 'sdk/invalid-options'` (`SDK_ERROR_INVALID_OPTIONS`)
Compare `error.code` with string literals. A module trap is a 500 and a
timeout a 504, both without details.
## Reference files
- [reference/auth.md](reference/auth.md): login flows, options, token store, session lifecycle
- [reference/player.md](reference/player.md): profile, balances, items
- [reference/storage.md](reference/storage.md): player storage, limits
- [reference/modules.md](reference/modules.md): generated clients, `modules.call`, idempotency, retries, errors